Garry's Mod

Garry's Mod

zs_uglyfort
14 Comments
linguisticspaceship 20 Jul, 2021 @ 6:04pm 
There's a hidden button in the map that has a wonderfully aged message of "Rambo_6 pwns ur b0x ;))"
I'm going to assume Rambo_6 is the original author?
MonarchMonk  [author] 19 Apr, 2017 @ 7:03am 
@Drunk Headcrab - I've learned more about AI nodes since the upload of this workshop addon. I discovered that the "nav_mark_walkable" command is what the player uses in order to create AI nodes for a map that doesn't have walkable seeds.
Drunk Headcrab 19 Apr, 2017 @ 6:22am 
I generated a nav mesh on a map that had no walkable seeds once.
I have no Idea how I did it, but I did.
jahpeg 24 Oct, 2015 @ 6:14am 
To the asshole right below me:Just use this .
mothballed 21 Sep, 2015 @ 1:29pm 
then fucking fix it.
MonarchMonk  [author] 21 Sep, 2015 @ 1:20pm 
@Just Some Ordinary Derpy - Load up the map and use the "nav_generate" command in the console and you'll most likely get the same result that I received. The map has no walkable seed positions, therefore it cannot create a mesh for the A.I.
mothballed 21 Sep, 2015 @ 6:46am 
i call bullshit!
MonarchMonk  [author] 20 Sep, 2015 @ 10:48pm 
@Just Some Ordinary Derpy - AI Nodes can't be created on this map. You get errors when you try and generate them.
mothballed 20 Sep, 2015 @ 3:45pm 
no ai nodes? lazy. really fucking lazy.
Lupolgar 11 Sep, 2015 @ 9:20pm 
Hmm it is pretty fun:steamhappy:
MonarchMonk  [author] 31 Aug, 2015 @ 10:20pm 
@Problem? - AI Nodes couldn't be added to this map.
Yoovy 31 Aug, 2015 @ 3:24pm 
this have AI nodes?
Lupolgar 1 May, 2015 @ 8:52pm 
I haven't played this map yet because it's late, but... I think it will be a good testing map or/and roleplay map.
Fisty McBeefpunch 1 May, 2015 @ 6:26pm 
Omg thank you for uploading this map! I remember playing this map years ago, oh the nostalgia :creepy: