Garry's Mod

Garry's Mod

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zs_uglyfort
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
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882.007 KB
29 apr 2015 om 10:27
5 jan 2017 om 13:05
2 wijzigingsnotities (weergeven)

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zs_uglyfort

Omschrijving
Author: Unknown.
Content Required: None.

zs_uglyfort is a medium sized map made for the Zombie Survival gamemode. The Survivors spawn outside of the fortress with the goal in mind to infiltrate it and barricade it against the Zombie players. The Zombies will spawn outside the fortress alongside the players and it becomes a race for whether which team manages to get inside first

The map contains plenty of space to hide against the Zombie horde including many tunnels, rooms with barricades and towers where you can get a higher vantage point for snipers.

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- The map is internally referred to as "zs_uglyfort" for those who want to operate by console and it can be found in the "Zombie Survival" section of the map select screen.

All credit is due to their original creator(s); I do not claim this map as my own in any type of form. If anyone is able to tell me or locate the user who made this map I'll happily oblige and add their user name to the description.
14 opmerkingen
linguisticspaceship 20 jul 2021 om 18:04 
There's a hidden button in the map that has a wonderfully aged message of "Rambo_6 pwns ur b0x ;))"
I'm going to assume Rambo_6 is the original author?
MonarchMonk  [auteur] 19 apr 2017 om 7:03 
@Drunk Headcrab - I've learned more about AI nodes since the upload of this workshop addon. I discovered that the "nav_mark_walkable" command is what the player uses in order to create AI nodes for a map that doesn't have walkable seeds.
Drunk Headcrab 19 apr 2017 om 6:22 
I generated a nav mesh on a map that had no walkable seeds once.
I have no Idea how I did it, but I did.
jahpeg 24 okt 2015 om 6:14 
To the asshole right below me:Just use this .
mothballed 21 sep 2015 om 13:29 
then fucking fix it.
MonarchMonk  [auteur] 21 sep 2015 om 13:20 
@Just Some Ordinary Derpy - Load up the map and use the "nav_generate" command in the console and you'll most likely get the same result that I received. The map has no walkable seed positions, therefore it cannot create a mesh for the A.I.
mothballed 21 sep 2015 om 6:46 
i call bullshit!
MonarchMonk  [auteur] 20 sep 2015 om 22:48 
@Just Some Ordinary Derpy - AI Nodes can't be created on this map. You get errors when you try and generate them.
mothballed 20 sep 2015 om 15:45 
no ai nodes? lazy. really fucking lazy.
Lupolgar 11 sep 2015 om 21:20 
Hmm it is pretty fun:steamhappy: