Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Not enough ratings
Weaker Alien Siege Worm
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
896.000 B
6 May, 2015 @ 2:55pm
1 Change Note ( view )

Subscribe to download
Weaker Alien Siege Worm

Description
Reduce the strength of the Alien Siege Worm to make it more manageable in the early game. I've always felt the worm was far too strong in the early game and required a small army to take it down, so I have reduced the strength of it by half. It is still the strongest ground alien but requires a lot less resources to remove.

*Will require a new game to take effect*
22 Comments
Scale-C4 19 Mar, 2020 @ 12:58pm 
sir it is a giant alien worm what do you expect it to do hit your guy and the guy walk it off?
well anyway thanks for making a mod that helps us ALOT and i look forward to more mods from you
Zoopnigh 7 Jul, 2016 @ 8:10pm 
@Mad Pyer and then have it destroy your city in two hits
Ninox 11 Feb, 2016 @ 1:06pm 
@Dragex11 I can deal with one worm but it's never ONE worm everytime I play once turn 20 comes around i have 3-5 worms circling my base and even with 3 rangers it still takes 10+ rounds to kill ONE, and even when I do kill them another pops up out of nowhere, making do anything impossible and by the time i have strong enough units to easily kill them in a few turns I'm SO far behind everyone else that I may as just quit because I will never catch up to them.
mrmike_49 3 Feb, 2016 @ 4:54pm 
how about adding the *(#%#* krakens, they are a KILLER on island type maps early on
Pterosaur Gaming 26 Dec, 2015 @ 1:09pm 
dude i was thinking the same thing
freetheleprechauns 10 Oct, 2015 @ 9:24am 
I wouldn't care if they didn't clear out trade stations. I play with Polystralia often for extra trade routes and develop the +6 energy per station tier (and 1% stockpile) with the Awesome Stations mod. One worm can waste an hour of my day and ruin my game.
Praise the Sun 31 Aug, 2015 @ 6:43pm 
neaded:steamhappy:
Pyerack 18 Aug, 2015 @ 9:19pm 
just make it move close to a city, just enough to bombard it with missiles
Feraa 17 Aug, 2015 @ 1:39pm 
This mod, no offense, is for wimps. Siege worms are easy enough to take out. They only move one tile. So use range units. You can always stay one step ahead of them then. Krakens are also easy. Stay in shallow water. They can never hit you then lol. Alas, My plan's only flaw would be if you inhabit extremely hilly/foresty lands. but even then, it shouldn't be too difficult.
BlackKevin 10 Aug, 2015 @ 5:07pm 
I was wondering if you could make this mod compatible with the Alien Strains mod by Shadow.