Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Weaker Alien Siege Worm
22 Comments
Scale-C4 19 Mar, 2020 @ 12:58pm 
sir it is a giant alien worm what do you expect it to do hit your guy and the guy walk it off?
well anyway thanks for making a mod that helps us ALOT and i look forward to more mods from you
Zoopnigh 7 Jul, 2016 @ 8:10pm 
@Mad Pyer and then have it destroy your city in two hits
Ninox 11 Feb, 2016 @ 1:06pm 
@Dragex11 I can deal with one worm but it's never ONE worm everytime I play once turn 20 comes around i have 3-5 worms circling my base and even with 3 rangers it still takes 10+ rounds to kill ONE, and even when I do kill them another pops up out of nowhere, making do anything impossible and by the time i have strong enough units to easily kill them in a few turns I'm SO far behind everyone else that I may as just quit because I will never catch up to them.
mrmike_49 3 Feb, 2016 @ 4:54pm 
how about adding the *(#%#* krakens, they are a KILLER on island type maps early on
Pterosaur Gaming 26 Dec, 2015 @ 1:09pm 
dude i was thinking the same thing
freetheleprechauns 10 Oct, 2015 @ 9:24am 
I wouldn't care if they didn't clear out trade stations. I play with Polystralia often for extra trade routes and develop the +6 energy per station tier (and 1% stockpile) with the Awesome Stations mod. One worm can waste an hour of my day and ruin my game.
Praise the Sun 31 Aug, 2015 @ 6:43pm 
neaded:steamhappy:
Pyerack 18 Aug, 2015 @ 9:19pm 
just make it move close to a city, just enough to bombard it with missiles
Feraa 17 Aug, 2015 @ 1:39pm 
This mod, no offense, is for wimps. Siege worms are easy enough to take out. They only move one tile. So use range units. You can always stay one step ahead of them then. Krakens are also easy. Stay in shallow water. They can never hit you then lol. Alas, My plan's only flaw would be if you inhabit extremely hilly/foresty lands. but even then, it shouldn't be too difficult.
BlackKevin 10 Aug, 2015 @ 5:07pm 
I was wondering if you could make this mod compatible with the Alien Strains mod by Shadow.
Ketchup 1 Jul, 2015 @ 1:15am 
seige worms are easy just use two rangers from a distance, but good idea
boclapsaddle 5 Jun, 2015 @ 7:06am 
I like Kane's idea about making the seige worm stronger as the game progress'
Koby1Kanoby 22 May, 2015 @ 8:46am 
yah why can they attack planes it makes no sense
Warwick🐺 22 May, 2015 @ 2:33am 
I'm okay with siege worm's early godly strength. What does bother me, is that they can one shot a plane. Like wtf? DO these worms have wings and can knock down aircrafts, are they so tall they reach the fucking clouds? Do they spit anti air missles? Like what the fuck.
YourCrazyDolphin 20 May, 2015 @ 1:03pm 
@ Matt Murdock
And that is a completely legitimate point, although no-one HAS to install this. If you want them to stay strong, ignore this.
TKO 20 May, 2015 @ 10:19am 
nice
Kid Charlemagne 19 May, 2015 @ 4:38pm 
I wish that, if aliens were left alone, they would slowly start to build up cities you can trade with, and eventually their own civs.
Raynor 18 May, 2015 @ 3:36am 
"Matt Murdock 16 May @ 12:25am
I don't know, personally I wish the aliens were a threat and stayed relevant throughout the game.
Like taking 2 marines to bring down 1 bug.
Or taking a small army to bring down a siege worm.
It gives the hostile planet vibe."


Agreed!
The Stryker 15 May, 2015 @ 9:25pm 
I don't know, personally I wish the aliens were a threat and stayed relevant throughout the game.
Like taking 2 marines to bring down 1 bug.
Or taking a small army to bring down a siege worm.
It gives the hostile planet vibe.
blueshark 14 May, 2015 @ 1:32pm 
YES!!YES! There's finally a mod that nerfs Alien Siege Worms!
mart164  [author] 8 May, 2015 @ 10:23am 
@Kane I'm a first time Civ modder, so I'm not 100% sure what access I can get to the underlying code to perform such an action. This mod is only 4 lines.

If I could find a way to do this I would give it a shot but I'm afraid a simple 4 lines is about as advanced as this worm is going to get until then :(
Blueberryies 7 May, 2015 @ 4:58pm 
Good mod. Id like to make a suggestion. I dont know if its possible but could you make an alien siege worm that is weaker earlier on but evolves to become stronger and stronger as the game progresses? Because as it is siege worms are unkillable in the early game, become useful midgame, and are useles late game. Id prefer if siege worms were relevant throughout the entire game.

Also wouldnt it be cool if you could build certain tile improvements even outside your territory that attracts siege worms?