Sid Meier's Civilization V

Sid Meier's Civilization V

56 ratings
Slower Research 50%
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894.000 B
7 May, 2015 @ 10:59am
9 May, 2015 @ 10:35am
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Slower Research 50%

Description
50% slower research....
38 Comments
Shotty Man 8 Oct, 2024 @ 5:47pm 
Does this reduce research points generated or increase the research point cost of techs?
Guvenoren 28 Apr, 2022 @ 6:31pm 
What is the difference between this mod and the other mods that increase cost of researches?
bobiathan 24 Aug, 2020 @ 7:02am 
Thank for answering back. This was what i was looking for, just want to be able to build more stuff without letting the AI snowball ahead of me
Culthrasa  [author] 24 Aug, 2020 @ 4:10am 
been a while, but yes, I believe so. Otoh it is a mod to make the game more challenging for the human player... :)
bobiathan 24 Aug, 2020 @ 3:48am 
Does this mod also slow the production time for the AI?
Culthrasa  [author] 26 Aug, 2018 @ 10:36am 
cheers GreedyMob! Enjoy!
GreedyMob 26 Aug, 2018 @ 7:11am 
Thank you for making this mod! Now I don't have to make my own :) I just can't play this game without slowing down research. It's unbearable how fast the game progresses in vanilla speed and leaves the early eras barely touched!
Culthrasa  [author] 5 Jun, 2017 @ 11:52am 
spam...
Drive (2011) 5 Jul, 2016 @ 7:40pm 
Honestly I'm just as confused as you are I dont know what to think at this point.
Culthrasa  [author] 5 Jul, 2016 @ 6:16am 
And nations who met eachother give a bonus to tech's already researched. So did you have tech they didn't for example? and where you researching tech's they had but you hadn't? Lots of variables to take into account...