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all ID are correct if you use your correct load order number in front.
open the console command and try a random one like "search bullvore", if it appear, it have his ID, just keep the 2 first letters (note them) and use them in the book to replace all the XX..
then you have the code.
if it not work, i have no idea wtf is wrong. as far as i know, dogtown1 didnt changed anything. and bethesda patch doesnt impact on the ID of mods stuff. (can only impact on load order)
also, this mod didnt add/delete or modify any creatures. it just list all the creatures ID soo you can spawn them if you want to test or look at them.
sorry for late reply :/
no need to restart new game normally, it will spawn into the store . if it not, you can try via the console using "help skymomod" , it will give you the book name and ID
i not create monsters, dogtown1 make them, i just make them spawn.
T pose is probably an skeleton problem, maybe running some tool like the FNIS tool can fix that.
i myself never have see this kind of bug with skymomod., but sometime with others mod. it was skeleton bug or bad loading bug.
i cant help alot with that :/
you can also try something : go in house (empty house if possible), spawn an monster, if it appear in T pose, just try go outside the house and come back inside and check. it normally should have normal pose. if it still have T pose, then the problem come from skymomod that maybe steam have bad downloaded