Homeworld Remastered Collection

Homeworld Remastered Collection

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LPF MOD v5.510
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HomeworldRM: HomeworldRM, HWRM
File Size
Posted
Updated
150.402 MB
20 May, 2015 @ 7:02am
10 Jul @ 4:10am
108 Change Notes ( view )

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LPF MOD v5.510

Description
[LPF MOD]
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The MOD has been made in personal hobby.
It is made in order to enjoy watching the space fleet battle of the original design.
Many of the fighters, warships many bullets and laser, we will design a battle to use the missile.


[Game Information]
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Player VS CPU

-Situational Battle-
Asymmetric deathmatch mode with custom stages and situations.
You can change sides depending on the game settings.

-death match-
You can start a normal combat in the "death match".
Some of the items have been removed.

-Relic Skirmish-
War competing for relic.
Limited resource collector.
Various bonuses.
The defeat of the enemy is a shortcut to victory.

-Fleet war-
"Fleet war" in you will be given the abundant resources and selection of the presence or absence of possession fleet.
Player, CPU is able to participate in the battle to organize the troops as soon as possible.

-HW RaceDeathMatch-
HW1 HW2 Race plus Deathmatch



MultiPlayer-Beta
Multi-play in LPFMOD is possible.
Please report it if you have an abnormality in movement.


[Postscript]
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There are a lot of problems in this MOD still more.
The upgrading is planned in future, but it needs a really long period.
LPF is made in reference to many other MOD.
I thank the people.



[Next update plan]
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under consideration.


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V5.510
-Bug fixes.

V5.500
-Resource Collector redesign.
-Mobile Refinery redesign.
-Added cloaking ability to the Minelayer Corvette.
Improved survivability and the ability to lay mines at fixed locations means you can lay mines and attack while remaining cloaked.
-We've improved the Scout's sensors to detect cloaking abilities.
Cloaked ships can only be detected within the Scout's sensor range.
This makes the Scout more important.
-Added Armor Enhancement upgrades for utility units.
-Improved the AI ​​to make it more efficient at learning research and increase the number of upgrades it has to learn.


V5.450
-Readjusted the visual range of Scout and Probe.
Addressed an issue where the Probe's sensor range was becoming too large after completing sensor research.
-Attack drone attack power and accuracy have been reduced.
This is due to the increased unit cap for drones.
-Adjusted the volume of some weapon SFX.


V5.400
-Added a new utility unit, the Repair Worker, a dedicated rear support unit responsible for repairs.
-Added independent hyperspace capability to the "carrier", "drone carrier" and "battlecruiser", allowing for more agile combat.
-Some of the text in the research items has been changed.
-Reduced the cost of the research activity “Unlock: Strike Fleet”.
-Added research "Improved Hyperspace Drive" to increase the efficiency of hyperspace.
-Added the Tactical Sensor System research option, which allows you to upgrade the sensor range of all ships.
-Changed the names of some units.
-"Drone carrier" can now also be built from motherships.
-Rebalanced unit weapon configurations.
-The Ion Beam Frigate and Laser Frigate now have a short-lived defensive field, which will give them a clearer functional separation from the Assault Frigate.
-We've made some major adjustments to the Electronic Fighter and EMP.
Capital classes now have lower EMP shields, making them more susceptible to its effects.
Classes such as Battlecruisers can also be temporarily disabled by multiple EMPs.
-Adjusted the recharge time of Shield Tower's defensive field.
It can no longer be reactivated until 25% of the field has recharged.
-Resolved an issue with Capital Class being occluded in nebulae.
-I made some slight changes to the design of 4p_custom_map.
-A hyperspace sensor is now standard equipment.
When an enemy uses hyperspace, you can check in the sensor manager.
-Fixed a mistake in setting normal map textures for some units.
-We have made some changes to the unit caps in the Versus mode. We have mainly changed the limit on the number of "Drone Carrier", "Drones", and "Electronic Fighters".
-Bug fixes.


V5.300
-Added 4p_custom_map.
-Relic Skirmish now consists entirely of easy-to-play custom maps.
-FX Bug fixes.



V5.200
-C.D.Alliance of Destroyer redesign.


V5.110
-FX Bug fixes.


V5.100
-F.N.P.Union of Destroyer redesign.


V5.000
-F.N.P.Union of TorpedoCorvette redesign.


V4.900
-Added Situational Battle mode.
Asymmetric deathmatch mode with custom stages and situations.
You can change sides depending on the game settings.
-Changed the mine explosion effect.


V4.800
-250 mode has been deleted.
-Some rule adjustments have been made to Relic Skirmish.
-Some rule adjustments have been made to Fleet war.
-Made some changes to the game UI.
Relocated the resource counter and changed its color.
This is inspired by the HW3 UI.
-Some changes have been made to the Sensor Manager UI.
The color of the horizontal compass has been changed.
The height of resource asteroids is now always displayed.
-The tab key display for tactical icons has been changed to four levels.
This adds constant display of unit feedback.
This should be useful when you want to check the actions of all units.
-Changes have been made to in-game effects.
Changed the destruction explosion effects for all ships.
Added and changed explosion effects for many missiles.
Changed the flight effects of some missiles.
Changed the attack impact effect for the Attack Bomber.
Changed the attack impact effect for the Laser Attacker.
Changed the artillery fire, shells, and impact effects for the F.N.P. Union Destroyer.
Changed the artillery fire impact effect for the C.D. Alliance Destroyer.
Changed the effect of the C.D. Alliance Battlecruiser's large bow ion beam cannon.
Changed the artillery fire, shells, and impact effects for the large bow photon blaster used on the F.N.P. Union Command Cruiser and Battlecruiser.
-The flight characteristics of some missiles have been changed.
-We have attempted to improve some of the missing sounds.
-The collision detection code for all ships has been revised.
This means that attacks occur over an area rather than a single point.
This should make attacks more realistic.
-Fixed combat AI.
-Removed game pause text.



Popular Discussions View All (5)
10
10 Jul @ 3:54am
MOD作成メモ
dengun
68
6 Jan, 2017 @ 5:39am
WorkScreenshot
dengun
13
29 Jun, 2019 @ 12:35pm
PINNED: Ideas thread
dengun
212 Comments
Akira_R 7 Apr @ 9:23pm 
\o/ great to see this still getting updates!
AustrianArt 1 Apr @ 8:38pm 
Hey, great Mod man! can you add more faction though? it's kinda feel empty after playing it for awhile because it only have two factions. All and all it's a good mod, keep up the good work man :steamthumbsup:
willy wonka 6 Mar @ 10:06am 
you are goated, this is a great mod
dengun  [author] 16 Oct, 2024 @ 3:48am 
As a new endeavor, I considered creating single-player missions, but this idea gave up.
Currently, I'm aiming to implement stages in the versus mode that are designed for single players.
dengun  [author] 11 Oct, 2024 @ 8:37am 
>Akira_R
Work on the next update is almost done.
We will start uploading it soon.
Akira_R 9 Oct, 2024 @ 8:12pm 
The updates are looking good! Looking forward to more updates :)
dengun  [author] 29 Sep, 2024 @ 4:20am 
We are preparing for the next update.
We are making improvements, mainly by reviewing sound and effects.
Some effects will be newly created and of higher quality.
We are also aiming to improve performance by replacing some effects.
We believe that the battlefield will become more flashy and beautiful.
dengun  [author] 9 Sep, 2024 @ 4:26am 
We are currently preparing for our next update.
We are currently redesigning the C.D. Alliance aircraft carrier.
This will respect the design of the original aircraft carrier.
We will also be making small changes to the design of the F.N.P. Union aircraft carrier.
Team color ranges and other things will also be adjusted.
dengun  [author] 16 Jul, 2024 @ 4:29am 
I am currently working on modeling an F.N.P. Union aircraft carrier.
This has undergone significant changes from past aircraft carrier designs.
It will be closer to the design lines of the redesigned frigates.
It is planned to be a little larger than previous models.
There will be some changes to the armament, but the capabilities will be similar.
It will have anti-ship and anti-aircraft capabilities, which are necessary for self-defense.
dengun  [author] 27 Jun, 2024 @ 4:28am 
I'm very happy that there are still people playing this mod.