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Currently, I'm aiming to implement stages in the versus mode that are designed for single players.
Work on the next update is almost done.
We will start uploading it soon.
We are making improvements, mainly by reviewing sound and effects.
Some effects will be newly created and of higher quality.
We are also aiming to improve performance by replacing some effects.
We believe that the battlefield will become more flashy and beautiful.
We are currently redesigning the C.D. Alliance aircraft carrier.
This will respect the design of the original aircraft carrier.
We will also be making small changes to the design of the F.N.P. Union aircraft carrier.
Team color ranges and other things will also be adjusted.
This has undergone significant changes from past aircraft carrier designs.
It will be closer to the design lines of the redesigned frigates.
It is planned to be a little larger than previous models.
There will be some changes to the armament, but the capabilities will be similar.
It will have anti-ship and anti-aircraft capabilities, which are necessary for self-defense.
The next update will be the last of the frigate redesigns.
After that we are planning to redesign two types of carriers.
Weapon performance is planned to be almost the same.
The appearance and armament have been changed.
Due to the enhancement of missile frigates, Flak Frigate's ability to respond to corvettes has been lowered.
Also, the attack power against Capital class is set low.
Specializes in attacks against fighter classes.
A fleet hyperspace system is installed on the shield tower.
This is intended to make it easier to drop ships to the front lines.
The Shield Tower itself is also capable of hyperspace, but has been reset to a very high cost to maintain balance.
We have strengthened the Corvette's attack capabilities.
Missile Corvette = 40% reduction in missile launch interval.
Torpedo Corvette = Increased attack by changing attack behavior pattern.
I'm trying to see if I can change this mod again.
Did nobody notice this?
While a lot of mods try to do the same like yours, they don't make combat enjoyable like your mod does.
10/10 for Massive Space Battle
SPACE BATTLESHIP YAMATO.
AKA Star Blazers, for those not in Japan.
A few suggestions:
* Your use of so much green on one team really limits what color schemes will look pleasing with it.
* Perhaps add some repair abilities? Even if there are no frigates to repair things, perhaps give the mining ships repair abilities?
* What's the best method for attacking the shield towers? Do they only block beams, or all damage? Do I have to send bombers inside the shield to damage it?
Nice mod, keep up the good work.
They equip the EMP and actively use it.
Strike craft should pay attention to this.
We also do hyperspace disturbance.
These will obstruct the action of enemy ship escaping into hyperspace.
In pixiv we are posting a profile on creating a new unit.
I hope you enjoy it.
Thank you.
We are currently planning a new unit.
But my own very busy situation continues.
I will continue development, but please wait patiently.
Thank you.
I think that simplicity will be maintained from now on.
LPF_ torpedo attacker has been abolished, and we are designing a laser attacker that will change to this.
Laser attackers are made to demonstrate their effectiveness against frigates and capital as before.