Total War: ATTILA

Total War: ATTILA

203 ratings
Stronger Walls
   
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Tags: mod, Battle
File Size
Posted
Updated
27.859 KB
29 May, 2015 @ 9:04pm
26 Feb, 2016 @ 12:15am
16 Change Notes ( view )

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Stronger Walls

In 1 collection by Pepe
The Siege Overhaul
4 items
Description
I have taken it upon myself to pursue balancing out the sieges of Attila. Now what exactly do I mean by balancing? Well, I will not be touching any unit stats since I love the battle speed of Attila as it is right now. I also will not be touching much, if anything at all, of those scandalously sexy nomadic factions either...if I can help it.

Now for the matter currently at hand which is Walls being walls. Walls are suppose to be walls and I am sick and tired of CA thinking otherwise! When people dedicate their entire life and a handful of slaves to a defensive structure, they don't like them to dissolve like the USSR. My mod is nothing new since Magnar beat me to the punch (love his work by the way), but to be honest I took his idea and sort of ran with it. I have increased wall, tower, and gate hit points over 5 times their original value.


Changes to Gameplay:

-Each wall section will require at least 4 large onagers to take down. And they won't have any ammo left over either.
-Each stone tower will take over half of a large onager's ammo. This is so the onager isn't useless after one tower.



What I hope to achieve is a balance and change up in strategy. More focus towards the artillery being used to roll over walls rather than through them while wall breaches become rare and expensive.
51 Comments
RebelBuffoon 30 Apr @ 8:43am 
it still erks me that only the walls are stronger.. 1 or 2 volleys on the Gate and its open...
anve 15 Aug, 2022 @ 11:35am 
update please!
everseok 18 Apr, 2022 @ 3:37am 
It wasn't that strong.It was a wooden wall at this time. In the Middle Ages, the walls became stronger.
PinkUnicornLover 7 Jun, 2021 @ 10:24am 
This mod causes the Gates to be very buggy for me;
The gate bug happens frequently (the gates open and the attackers cant go through even tho theyre open). And everytime attacking infantry attacks the gates (without siege engines, I don't know if it happens with), the gates will open when the attacking infantry starts routing, sometimes the gates will be open and attacking AI can get through and sometimes they will be shut even tho they appear to be open.
You need to update this mod because this makes it unplayable.
I use other mods but they don't cause it and they shouldn't be in conflict at least from what I can tell. I tried deactivating several mods and i changed up the load order, it was always this mod that caused it.
GoatMutt 4 Aug, 2018 @ 6:44pm 
Tier 3 and above stone walls (and lower tiered stone ones like the Romans/Sassanids) I can understand needing a buff to integrity. I don't know if a bunch of unwashed nomads and barbarians should be able to make a dirt and wooden wall that can take the same punishment though.
Уильям 3 Jun, 2018 @ 6:34am 
SUBMOD FOR RADIOUS MOD PLS
Emrys of Ailliau 30 Apr, 2017 @ 11:47am 
I may be wrong but i think this mod causes half onager armies to be recruited by the ai
[ҠØƑ] Spruce 15 Dec, 2016 @ 6:38pm 
Thanks a lot. Keep up the good work!
[ҠØƑ] Spruce 21 Nov, 2016 @ 3:11pm 
Hey, this mod is great, but the changes to the stone towers don't seem to be taking effect. Each standard round from a large onager deals 40% damage to a tower. The changes to the walls are working, and I disabled all other mods when testing this.
Pepe  [author] 8 Jun, 2016 @ 10:51pm 
Nope should affect player and AI. AI may have some buffs to siege weapon projectile damage on battle difficulties above "Normal". I tried to resolve this by lowering fire projectile damage in a sub-mod of mine, but it is something that I have never entirely resolved.