Sid Meier's Civilization V

Sid Meier's Civilization V

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Octoski's Midwest
   
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File Size
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12.915 MB
10 Jun, 2015 @ 3:55pm
13 Jun, 2015 @ 1:34pm
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Octoski's Midwest

In 1 collection by Mr. X
The New World Civilizations
30 items
Description
This mod adds the Midwest Region of North America to the game! Capital is Chicago.


UA: Crop Rotation- Upon discovery of Steel, Workers may plant unique Corn, Soy, Oats and Longhorn Bonus Resources on Plains and Grass tiles.

UU: M4 Sherman- Replaces Tank. Less expensive to produce and starts with the unique Fury promotion, which lets it repair more quickly outside of friendly territory, provides a bonus to combat against gun units and a penalty to combat against other armored units.

UB: Meat Packing Plant- Replaces Factory. Requires 1 source of Coal. +15% Growth and +2 Production from each source of Cattle, Horse, Sheep, and Longhorn.

Peace Music - I Walk the Line (Johnny Cash)
War Music - Ghost Riders In the Sky (Johnny Cash)


DIRECT DOWNLOAD

https://www.dropbox.com/s/j1pogmogzud6nvj/Octoski%27s%20Midwest%20%28v%201%29.civ5mod?dl=0
48 Comments
TurtleKipps33 9 Apr, 2020 @ 10:19am 
Make a New England mod!!
troodon25 19 Apr, 2018 @ 11:22am 
I suppose its too late for YNEAMP support?
Cuba272 23 Dec, 2016 @ 7:30pm 
Midwesterners, Unite!
Rabid Mongoose 23 Jul, 2016 @ 11:31pm 
For some reason the resources don't spawn...
Morgaln 22 Apr, 2016 @ 10:03pm 
Something's definitely not right with my Sherman Tanks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=671040011
But other than that, a great mod that is a lot of fun to play. Although it might almost be too powerful, with all the food you produce.
Mr. X  [author] 11 Dec, 2015 @ 6:02pm 
hey send me a link man haha.
ziggysmalls 11 Dec, 2015 @ 5:55pm 
best civ mod to date. I would just reccomend that you use the Burl Ives version for ghost riders in the sky. It feels more warlike.
Juni 16 Aug, 2015 @ 10:14am 
I like the idea of Wheat providing one gold as a little kickstarter @ruhrgebietheld
Mojave Neon 28 Jul, 2015 @ 4:59am 
This was one of my absolute favorite civs to play as. Their UA is so much fun, and allowed me to make my cities into monster ones, with food growth that most civs can only dream about. The UU and UB worked perfectly as well, and the UB synergized really well with the UA. The only tiny issue I ran into was realizing that the civ provides no benefits whatsoever until the late Medieval Era. That's 150+ turns of this civ not benefetting you in any way whatsoever. Sure, once the uniques kick in they are really incredible, but it still felt like it would have been nice to have some small benefit earlier. Maybe something like settlers having 2 additional movement on plains tiles, or wheat getting +1 gold. Something that fits the Midwest, but isn't all that powerful, and just serves to give you a little something until the uniques kick in.
thaneofslavia 21 Jul, 2015 @ 5:25pm 
The cities should decrease in population after awhile, as they realize where they are living, the horrible futility of it & duly commit mass suicide. (chris from southern indiana)