Don't Starve Together

Don't Starve Together

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Fix Multiplayer
   
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18 Jun, 2015 @ 5:11am
20 Sep, 2021 @ 10:02am
13 Change Notes ( view )

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Fix Multiplayer

Description
Fixes multiplayer gameplay with many small tweaks. Intended for open servers, but also useful for private servers.Don't Starve Together is an almost one on one copy of Don't Starve, meaning it is balanced around one player, or at best a small group working together. However, there are many open servers where anyone can join. This means that people don't work together or even against each other. Resources will quickly be depleted and people join in seasons where they have no chance of survival. Not to mention they often join only for a few hours to never come back again. This mod aims to solve the problems caused by this.

This mod changes the following things: (all components can be turned off in case you don't like a certain component)
* Starting resources, so you don't have to spend the first 3 days randomly walking around to find some flint. Furthermore, the starting items you get are dynamically adjusted to the situation (for example if you join during the winter you receive a Terminal Stone and a Winter Hat).
* Increases the amount of Chesters. 1 Chester for 20 people, why? (You are still limited to 1 Chester per person.)
* Empties out someone's inventory when they are kicked/for new players, this to prevent trolling.
* Prevent stealing for new players, also to prevent trolling.
* Prevent destroying buildings for (new) players.
* Prevent burning stuff for new players.
* Prevent or reduces fire spread, no longer have the whole map go up in flames.
* Renews limited resources so long term servers or large numbers of people will not deplete all resources.
* Balances the Dragonfly, which has got 10 times more health in Together. A nice group challenge, but this doesn't work on open servers.
* Increases the maximum for the maximum number of players in your server. (Yes this doesn't make sense, not sure why it is limited to 6 by default.)
* Removes the penalty for crafting a Telltale Heart. Team work is usually already bad enough, punishing players for helping others won't help with this.
* Prevents haunting (except where it gives a positive effect).
* Removes sanity drain from player ghosts, no need to punish people for others dying.
* Reveals all roads on the map/the whole map when joining, so you don't spend hours exploring the map, only to leave the server afterwards and never come back again. (Since the update that "Fixed several minimap exploits" this only works for the server host.)
* Increases the speed of the Drying Rack/Farms/Beeboxes. With many people trying to profit from what one person has build a speed increase is needed to balance this out.
* Faster Krampus spawning. Spawning Krampus on your own is already hard enough, with every player having his/her own counter it is nearly impossible.
* Resizes fire pits, so you can actually refuel/cook something while there is a hoard of people standing around it.

F.A.Q.
Q. Can I use this mod with an existing world?
A. Yes, however Eye Bones are added to the world upon generation, so if you want multiple Chesters you have to spawn them in with c_spawn("chester_eyebone"). Furthermore, the resource regeneration will be based on the world in its current state, rather than on how it started.

Q. What if I disable the mod on an existing world?
A. It should be fine, except that you may have many Chesters and Eye Bones, which may cause weird behaviour for the Chesters.

Q. Is this mod compatible with [mod name]?
A. This mod is made to be compatible as much as possible with other mods (except for the multiple Chesters part, which required some more severe modifications). However, this does not mean that [mod name] is also designed to be compatible. Therefore, if you use a mod with similar functionality I recommend turning of that component in this mod.
Despite disabling the appropriate component, this mod will still be incompatible with Renewable World, due to an unfortunate naming collision (and renaming would result in issues for current users of this mod).

Q. The mod crashed, what should I do?
A. Make sure you have the latest version of this mod and that you don't have any incompatible mods enabled (or turned off the relevant component in this mod). Aside from that you can report the bug in the forum. Be sure to include MyDocuments\Klei\DoNotStarveTogether\log.txt, which contains the error message, as well as any other mods you have installed. Also, if possible, try to describe what was going on when the crash occured.
Popular Discussions View All (2)
39
16 Oct, 2022 @ 12:24pm
Bug Reports
icke
1
27 Jul, 2015 @ 2:42am
Changes to Coding I'm prolly gonna make
Gonz008
115 Comments
johnsir 2 Apr, 2022 @ 8:09pm 
I'm not sure if it ever was, but Don't Starve Together surely obviously is way different than Don't Starve now. Also it's really not cool to not give a specified time for how long you have to wait to not lose your entire inventory (when you're not a "new player") anymore upon leaving.
icke  [author] 23 Dec, 2021 @ 11:09am 
You can try editing modmain.lua of this mod, though I have not tried if that updates starting items for people joining or only for the server.
Pspritechologist 23 Dec, 2021 @ 10:56am 
Yeah, I've done that, but I can only disable specific groups of items, not individual ones. For instance, I like having seasonal items, but don't want people to start with a winter hat during winter, and I like starting with materials, but I don't want people to start with gold or meat.
icke  [author] 23 Dec, 2021 @ 10:34am 
You can change modoverrides.lua in your mod folder. See the modoverrides.lua from this mod for what settings are available.
Pspritechologist 22 Dec, 2021 @ 6:31am 
Anyone have any idea how I could change what items are started with on my dedicated server? I like the concept a lot, but certain things are a bit much for me, primarily the winter hat, gold, and meat.
Harven 27 Feb, 2021 @ 4:27am 
how the dragonfly balancing works?
Adjutant Avocado 14 Nov, 2020 @ 5:29pm 
@icke Sorry it's not a true crash, the server just hangs and then boots every connected player off. I don't get an error screen at all.
icke  [author] 14 Nov, 2020 @ 7:55am 
The crash does not appear in the logs and as far as I can see 'Increase stack size' and 'increase storage' do not conflict with this mod. If you can provide the logs from right after the crash occurs I may be able to solve this, but otherwise I cannot help you.
Adjutant Avocado 13 Nov, 2020 @ 10:27pm 
https:// mega . nz /file/cqZS0LiR#CCW7buzchuZtiaJYJjDVtnOiNzlMgvQFysVS2bc7efk

Remove spaces in url
Adjutant Avocado 13 Nov, 2020 @ 10:26pm 
@icke I have quite a few other mods installed but the only one interacts with Hutch seems to be "Increase stack size", "increase storage". Log here:

https://mega.nz/file/cqZS0LiR#CCW7buzchuZtiaJYJjDVtnOiNzlMgvQFysVS2bc7efk