Reassembly

Reassembly

389 ratings
Reassembler
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1.446 MB
25 Jun, 2015 @ 3:43pm
12 Mar @ 8:59pm
20 Change Notes ( view )

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Reassembler

Description
You have played with all the other factions and are looking for a deeper experience? Play as the "Reassembler" faction: Artificial beings from time immemorial, masters of reverse engineering, they can use all the blocks from the other factions!
Popular Discussions View All (19)
23
3 Mar, 2024 @ 11:07am
PINNED: Tips and tricks to get started with the Reassemblers
Galenmacil
17
10 Aug, 2017 @ 9:20pm
PINNED: can i/we download the mod without steam
Pro_2_Owner
7
8 Mar, 2023 @ 8:07pm
Mod is useless sadly
XaonGames420
586 Comments
云染墨色 20 Apr @ 1:32am 
Hello, may I ask if Chinese localization is possible? Or could you create a dedicated text file for block names and descriptions to make it easier for individuals to localize? I really enjoy this mod, but my limited English makes it hard to fully understand each module's purpose, which has been a bit frustrating. If this request comes across as offensive in any way, I sincerely apologize.
MasterOfBacon 16 Mar @ 1:06am 
Hey thanks so much for updating this mod I can't believe how many years we have come with this game!

Such an underrated gem. Thanks once again bro. We need more Modders like you! :necroheart: :broflex:
Galenmacil  [author] 12 Mar @ 9:02pm 
Thanks for pointing me in the right direction WarMechanic. The Gauss drones should now work as expected. The problem was related to the energy generation being set to zero unit per second. As you mentioned, since they are single use drone, I boosted both the energy capacity and regeneration value to 100.
WarMechanic 12 Mar @ 9:52am 
I'm learning how to mod and I made my own gauss drone. It seems that even when { power = 0, } a drone with charging may require power (25 in my case) to fire. Adding a generator rectified this, and it doesn't change anything since the drone is one use.
WarMechanic 9 Mar @ 10:31pm 
I have some other mods yes but they're cvar changes and I don't see how they would affect gauss drones, Splinter's Graphics Overhaul, Hunted (Start with Only One Station), Reassembler and my own mod which takes some of the cvar changes from SparcsMod, I also got Free Block Upgrades recently but there were no behavioural differences before and after I got it.
Galenmacil  [author] 9 Mar @ 3:04pm 
WarMechanic: Ok. I am going to take a look at it. Are you using any other mods?
WarMechanic 9 Mar @ 1:52pm 
Gauss drones don't seem to do anything. They fly towards the target, hover around but I don't see any pew pew lasers and it has me scratching my head.
Galenmacil  [author] 31 Jan @ 1:28pm 
Hello lostsikeno,

"Unobtanium struts" are part of the Reassemblers arsenal. Make sure to check carefully in the (rather long) list of blocks. Concerning your question about the "DLC items", I assume you mean "other mods" made by the community. The answer is no: new blocks provided by mods are not included when playing with the Reassembler faction. This would require some form of advanced scripting which is not part of the base game. If by DLC you meant the official Reassembly expansion "Fields" then the answer is yes, it will work fine with Reassembler.
lostsikeno 31 Jan @ 11:08am 
no unobtanium ):
lostsikeno 31 Jan @ 10:52am 
does this work with dlc items?