Reassembly

Reassembly

Reassembler
586 Comments
云染墨色 20 Apr @ 1:32am 
Hello, may I ask if Chinese localization is possible? Or could you create a dedicated text file for block names and descriptions to make it easier for individuals to localize? I really enjoy this mod, but my limited English makes it hard to fully understand each module's purpose, which has been a bit frustrating. If this request comes across as offensive in any way, I sincerely apologize.
MasterOfBacon 16 Mar @ 1:06am 
Hey thanks so much for updating this mod I can't believe how many years we have come with this game!

Such an underrated gem. Thanks once again bro. We need more Modders like you! :necroheart: :broflex:
Galenmacil  [author] 12 Mar @ 9:02pm 
Thanks for pointing me in the right direction WarMechanic. The Gauss drones should now work as expected. The problem was related to the energy generation being set to zero unit per second. As you mentioned, since they are single use drone, I boosted both the energy capacity and regeneration value to 100.
WarMechanic 12 Mar @ 9:52am 
I'm learning how to mod and I made my own gauss drone. It seems that even when { power = 0, } a drone with charging may require power (25 in my case) to fire. Adding a generator rectified this, and it doesn't change anything since the drone is one use.
WarMechanic 9 Mar @ 10:31pm 
I have some other mods yes but they're cvar changes and I don't see how they would affect gauss drones, Splinter's Graphics Overhaul, Hunted (Start with Only One Station), Reassembler and my own mod which takes some of the cvar changes from SparcsMod, I also got Free Block Upgrades recently but there were no behavioural differences before and after I got it.
Galenmacil  [author] 9 Mar @ 3:04pm 
WarMechanic: Ok. I am going to take a look at it. Are you using any other mods?
WarMechanic 9 Mar @ 1:52pm 
Gauss drones don't seem to do anything. They fly towards the target, hover around but I don't see any pew pew lasers and it has me scratching my head.
Galenmacil  [author] 31 Jan @ 1:28pm 
Hello lostsikeno,

"Unobtanium struts" are part of the Reassemblers arsenal. Make sure to check carefully in the (rather long) list of blocks. Concerning your question about the "DLC items", I assume you mean "other mods" made by the community. The answer is no: new blocks provided by mods are not included when playing with the Reassembler faction. This would require some form of advanced scripting which is not part of the base game. If by DLC you meant the official Reassembly expansion "Fields" then the answer is yes, it will work fine with Reassembler.
lostsikeno 31 Jan @ 11:08am 
no unobtanium ):
lostsikeno 31 Jan @ 10:52am 
does this work with dlc items?
Inchronoth 27 Nov, 2024 @ 6:10am 
ty so much!!
mipacem 3 Mar, 2024 @ 8:08am 
ty ty for maintaining this for years!
Fritz 28 Dec, 2023 @ 6:18pm 
cool
Galenmacil  [author] 28 Dec, 2023 @ 6:16pm 
Hi Fritz,

Yes.
Fritz 28 Dec, 2023 @ 5:28pm 
does this include blocks from the non playable too?
Galenmacil  [author] 22 Dec, 2023 @ 3:45pm 
Hello karcze2,

Yes, attempting to balance the vast array of available weapons for the Reassembler faction is the reason why some weapons, including the Arkas line of laser turrets, have different, sometimes lower stats than the original faction weapon. This is no easy task trying to strike a balance between efficiency, damage and costs. The Reassembler faction have some unique devices that are not available to other factions as well so experimenting and getting out of one's "comfort zone" was one of the design goal I had in mind... Of course, not everyone is going to agree with the choice I made in the end. :KOh:
karcze2 20 Dec, 2023 @ 10:20pm 
Why do the Arkas PRP lasers all have turret turn limitations? don't they normally have a 360 vision of fire? they all have 215 degrees "cone of action" is it because of balancing? or some other reason they are like this.
Galenmacil  [author] 24 Sep, 2023 @ 7:31pm 
Anyone having trouble changing cores should read the section "Tips and tricks to get started with the Reassemblers" pinned in the above popular discussions list. Scroll down to the last page (page #2) and check out the trick provided by Famous5000...
Drunk Man 31 Aug, 2023 @ 7:02pm 
Hey there! How do I swap the cores? I have them unlocked but I can't find a way to delete the old one when blueprinting.
Galenmacil  [author] 24 Jul, 2023 @ 6:22pm 
Hello Tearlaments Kitkallos,

To acquire a core you do not have, you need to locate a Reassembler 'barebone' ship that use such a core and add it to the blueprint library. These barebones ships spawn early in the game when there is nothing else to use as ship designs. Look for tiny teleporting ships near default stations...
gallowsCalibrator 23 Jul, 2023 @ 10:59am 
How do I use cores that I don't already have in my blueprints? I can't copy them obviously since I don't have any designs with them.
Galenmacil  [author] 3 Jul, 2023 @ 6:44pm 
Hi Nommy,

Reassembly uses a special reallocation system during mod loading: To prevent any possible conflicts between different mods, the game reassign faction ID during mod loading. So even though the mod files may say a faction as "ID 20" in reality, that number will be unique to each users and will look more like this "ID 121820020".

To determine which ID the game as assigned to a moded faction, in the main menu click on "Mods" and scroll until you see the "Reassembler" sub-box. You should see in the box a line that reads "RelocID xxxxx" followed by one that reads "Faction 5, yyyyyyyyy". The number that you see "yyyyyyyyy" is the faction ID for the Reassembler faction. So, in the Sandbox, you need to type (for example):

minpalette 121820020

To spawn all Reassembler's blocks.

If this does not solve your problem, don't hesitate to contact me back.
Nommy 2 Jul, 2023 @ 11:41pm 
Hi, is there a quick, simple, easy way to test ship designs using sandbox or something similar (creative mode)?

I ran palette 20 command in sandbox console to try and add the blocks for this faction but it said there was no blocks. I can't make a ship in sandbox as there are no blocks in the palette.
Relatively Quite Sure 1 Apr, 2023 @ 8:33pm 
Needs more balance. Agents kill me before I can even get a station or a ship that can defend itself. Nice idea, executed poorly. Needs starting stations that can defend themselves and can actually build a ship with more than 25p. Every other faction starts with ships and stations with over a thousand p.
gamerleo118 15 Mar, 2023 @ 2:50pm 
The shapes im having trouble with are the (used to be wedges but now they are full triangles) triangles. maybe add an extra wedge shape vtol, thx for responding :steamthumbsup:
bof 9 Jan, 2023 @ 2:41pm 
what is disemmbler? easter egg?
Galenmacil  [author] 18 Dec, 2022 @ 8:40pm 
gamerleo118...

I see. Seems like the changes I made to the existing vectored thrusters was a mistake. I should probably have kept the old ones around as 'legacy' blocks. Oh well.

Looking forward, can you tell me, from any of the block shapes, the one you would like to have as full 360 degrees rotating version? I'l put together an update in the coming days so you can at least upgrade your existing design to your liking.
gamerleo118 15 Dec, 2022 @ 2:58pm 
Galenmacil, the block that is causing me trouble is the vtol thrusters. Now that they changed shape, my ship is broken. PS. add a flipped version for people who want to put them on the sides of there ships, because now they have rotation limit, either that or delete the rotation limit
3382799201 28 Nov, 2022 @ 3:46am 
你已经和所有其他派系一起玩过,正在寻找更深层次的体验?扮演“重组者”派系:自古以来的人造生物,逆向工程大师,他们可以使用其他派系的所有方块!
热门讨论
Haru1313 23 Nov, 2022 @ 6:50am 
this could just be my new favorite mod for this game
Galenmacil  [author] 22 Nov, 2022 @ 5:50pm 
Hello 政委同志:苏维埃万岁,

Did you use the console to change the core or did you do it via normal game mechanics?
Canhelpdoing 20 Nov, 2022 @ 8:32am 
help!

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/469212517/530646080863236764/
when i followed the instruction above and tried to get myself an "symmex core",an error happpened.

it shows that:
.../.../ships/20_simplex.lua:5: warning: Unknown Id 23932 (23932 before relocation)
{23932,{9.649,-9.649},2.356}
[DESERIALIZE]Lost 5 blocks id updating '20_simplex'
>sopen 20_simplex
could not load ship '20_simplex'

and when i change the "simplex" with "symmex",the same error happened.
Galenmacil  [author] 29 Aug, 2022 @ 6:19pm 
Hello Gamerleo118:

Which block change specifically is causing problems for you? Cores?
gamerleo118 29 Aug, 2022 @ 12:30pm 
i dont like this update. if you are gonna change shapes instead just MAKE A NEW BLOCK BRUH
>:|
Galenmacil  [author] 22 Aug, 2022 @ 12:19am 
Just published an update... This one was due for quite some time. Lots of small balance and problems fixing. A few new things too!
Galenmacil  [author] 17 Aug, 2022 @ 4:42pm 
Hello gamerleo118:

Read this. Point 3 explain how to change cores:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/469212517/541906348033751804/
gamerleo118 17 Aug, 2022 @ 10:36am 
problem: i cant figure out how to switch cores! i can go from heavy simplex core to symmex, but then i cant do the ogon or anything else
ammesonb 14 Aug, 2022 @ 7:56am 
Okay yep, going through a wormhole did cause a bunch of different cores to start spawning!
I had started this world awhile ago and just came back to it, so perhaps something glitched with the base game spawning logic as I had copied two designs prior to stepping away from the game.
Thanks for verifying for me!
Galenmacil  [author] 13 Aug, 2022 @ 10:13pm 
Hello ammesonb,

I did a quick test with a new game and I was able to find 6 or so Reassembler ships with unique cores while exploring near the initial starting station. The game was never meant to support multiple core per faction... It is quite clunky to make it work. As far as I know, the latest update did not change the way pre-designed 'unique' ships are spawned.
ammesonb 13 Aug, 2022 @ 8:16am 
I'm probably missing something simple here, but I can't find any designs to copy with different command blocks?
The stations are only creating the initial simplex designs and I can't target enemy ships.
I've tried importing the designs from the mod's "ships" folder and get told they have the "wrong command block"
Did the June 24th update change how the ship design stuff works? Thanks!
[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 2 Jun, 2022 @ 7:16pm 
oh wait it works, nvm then
[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 2 Jun, 2022 @ 7:15pm 
i tried to place some cores but they seem dosent work
Жыдкий Cheb 22 May, 2022 @ 9:44pm 
Thanks! That's quite tricky thing to do, but now I get it.
Galenmacil  [author] 22 May, 2022 @ 3:30pm 
Hi Хуй селёдки,

Read this. Point 3 explain how to change cores:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/469212517/541906348033751804/
Жыдкий Cheb 22 May, 2022 @ 11:00am 
Hey, i got a question. How do i make ship using one of non-default faction cores? Is there some kind of trick involved there?
Whisky_Mike 16 Apr, 2022 @ 2:59am 
The crystalline plasma condensers are all considered point defence weapons for some reason. Is this intentional? I want to have AI ships use these properly.
沉默是金 6 Feb, 2022 @ 10:23pm 
Chinese。
404-Knight 24 Nov, 2021 @ 12:03am 
没有汉化吗?
ryeookin 1 Jul, 2021 @ 7:53am 
Oh no doubt! Thanks for the clarification and the mod. :)
Galenmacil  [author] 30 Jun, 2021 @ 4:35pm 
ryeookin: I did my best to balance things out. As you would expect with a faction having so many blocks, this is not an easy task! The Reassemblers have access to farming which must be taken into account. If one were to look closely at each block specification against their original faction counterparts, a lot of small tweaks here and there would become apparent...