Space Engineers

Space Engineers

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Economy Suite 3x
   
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Type: Mod
Mod category: Block, Modpack, Other
File Size
Posted
Updated
7.003 MB
25 Jun, 2015 @ 7:10pm
2 Jul, 2015 @ 8:26pm
2 Change Notes ( view )

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Economy Suite 3x

Description
Hello fellow Space Engineers! Today I present you with the Economy Suite.

The Economy Suite has two primary functions:

The first primary function is a method of Ingot compression into Canisters. A Canister contains 500 Ingots, has a fraction of the volume, and 75% the weight of it's uncompressed counterpart. A Canister can be made in the Compressor block; don't be fooled, it looks like a refinery (most likely temporarily depending upon general feedback) but operates as an assembler – no efficiency upgrades for you! All Canisters can be decompressed in the Compressor back into Ingots. This function will likely help players in a multitude of ways, from sub-trades in deep space without Credits, to transporting goods in smaller vessels, to reducing the amount of cargo containers required, and more.

The second primary function comes with an in game physical currency and an Admin only block for multiplayer. This Admin block is an ATM that slices, dices, and even looks sharp. How it works is that you put your Canisters into the ATM, go into the production menu, and produce Credits from the appropriate Canister type. Credits, inversely, can be traded in at the ATM for Canisters of any Ingot type, given the player can afford what he is looking to buy. Credits are stackable. Credit value is based loosely on calculations from the Space Engineers Trade Calculator (http://ripexz.github.io/se-trade/), among other data and considerations. For instance, Stone was devalued significantly because of it's abundance, refining speed, refining ratio, and the absurdly low requirements of Stone in survival; should Gravel based concrete ever become part of the vanilla game then I would restore most of Stone's value.

IMPORTANT - Before downloading this mod you need to know which assembler efficiency setting your world is running at. This MUST correspond with the mod release. There are four releases of the Economy Suite: 1x Assembler Efficiency, 3x, 5x, and 10x. If you disregard this warning your players will be able to exploit the Credit system. The issue is that a higher assembler efficiency also requires that much less in resources to create an item – so someone could sell 20 Silicon Canister for 80 credits and buy 300 or more Silicon Canisters for the same 80 credits. I think you can see the general idea of the issue. I tried to resolve this by making the Credit an Ingot, among other things, to no avail. Four releases it is then!

This mod is still a work in progress – there are definitely some textures I need to revisit (*COUGH* Canisters *COUGH*). If you notice any bugs (that are NOT related to Assembler Efficiency) please feel free to let me know. I'd be more than glad to make it right.

I hope that you enjoy this mod, and I hope that it helps to facilitate trade, teamwork, and maybe even a little more piracy ;)

** MODDERS **
I want to work with the plugin makers and general modding community. While I do not authorize re-releases of this or any of my mods – I would like you to have the ability to interface with this mod. For instance, should the writer of the Shipyard plugin wish to create a Credit friendly release (i.e. the crate requires credits to build a ship) I would be more than happy to help him. Don't be shy.

The classname (subtype) of the Credit component is literally “Credit”.

I will do my best to update my mods only on Thursdays to help ease the efforts of sever hosts as they will be updating their servers (and waiting for an extender update) anyways.

Here are the links to each of the releases for the Economy Suite:

1x Assembler Efficiency https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=469299729

3x Assembler Efficiency https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=469304398

5x Assembler Efficiency https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=469306174

10x Assembler Efficiency https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=469307254

I can be pretty awful about responding to feedback (quite often I don't even get a notification from Steam via the Steam client) but if it's constructive or something that would be worth implementing I usually write it down. When time permits I try to implement it.

Known Bugs:
- None that are within my control
- Collision Meshes of the components are wonky after the latest update
18 Comments
Ngangalaro 4 Mar, 2019 @ 12:27pm 
I have been out of country for a bit, sorry for long delay in responding. Unfortunately for me things are not working out as they did for you. I am currently using the newest release of SE with the survival update. Hope things are fantastic for you!
Ngangalaro 30 Nov, 2018 @ 4:13pm 
Intriguing, I'll give it a try and let you know if my results are similar. Thanks for the reply.
Reign  [author] 29 Nov, 2018 @ 1:05am 
Ok I just tried it and it is behaving strangely. What you can do is move all canisters to a cargo container and hit disassemble in the production menu -- it will pull it automatically and work, but not directly in the compressors inventory. I experienced similar issues while producing modifiable rifles and components where an assembler won't pull from its output inventory.
Reign  [author] 29 Nov, 2018 @ 12:54am 
In the compressor, the blueprint class should automatically load to disassemble the canisters o.o I'll check it out while testing an mp mod later today and let you know. I'm sorry it's being goofy.
Ngangalaro 28 Nov, 2018 @ 12:24pm 
If my presumption is incorrect and you need to see blueprints for each ingot type and then assemble ingots from canisters I do not observe blueprints for ingots, I only see blueprints for canisters. I find the concept you are implenting very valuable and look forward to your continued development of it. Best wishes and regards to you.
Ngangalaro 28 Nov, 2018 @ 12:16pm 
Since the function of the "Compressor" is based on an assembler am I correct with my presumption that the action of disassembly is how you intend for canisters to be decompressed? If so, I'm not able to do so. Everything else about your mod is working wonderfully, although it took a minute for me to realize since I'm running a stand alone instantiation of a game on my laptop I had to be in Creative mode and place the ATM as I can't fully complete the building / welding of the ATM when in survival mode presumably as my avatar is considered to be a NOT admin and ATM is an admin type block. While I like the demonstration video it didn't explicitly show how to decompress Canister back to ingot form which is why I'm asking if my presumption is correct.
DaVinci 29 Aug, 2017 @ 7:12am 
Can you add a docking block for ships that use this docking block as an ATM?
haydenkelley01 26 Mar, 2017 @ 1:41pm 
mods broken I don't know if its because im using other mods as well or if it by itself is broken but this won't work.
Ubersaint 20 Feb, 2016 @ 4:02am 
Thank you for the use of this mod. My server will be running this and looking for future uses with the SESE ConquestPlugin.
SHROUD 16 Jan, 2016 @ 1:11pm 
What would be great for the multiplayer community is a way to set the prices or better a script that set prices based on inventory