Space Engineers

Space Engineers

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(DX11) Double Sided Upgrade Modules
   
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Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
1.632 MB
27 Jun, 2015 @ 11:26am
9 Mar, 2023 @ 12:31am
5 Change Notes ( view )

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(DX11) Double Sided Upgrade Modules

Description
Hello Engineers !

Tired of needing 2 spaces between assemblers ?
Ever wish you could stack refineries faceing into eachother and just have 1 set of modules ?

Now you can.

This mod adds 3 new modules for each type of module (Productivity, Effeciency, Effectiveness) based on the cost of Souls Hyper Modules so you can use this mod to compliment your already vast collection of modules, These also require a Production Control Component thats been added at the assembler.

Also added are 3 vanilla double sided modules that dont need any special components.

I have slightly tweaked this as the double sided modules have more kick than the normal single sided modules.

Enjoy.

Update 05/09/2015 - - Added the new vanilla modules to this pack, while also adding the production control component made in the assembler which are now required for the original powerfull versions.
Existing Built Modules will simply inherit the new component for free.

Donate to Help me make awesome mods ![www.paypal.com]
55 Comments
Visentinel  [author] 5 May, 2024 @ 6:41am 
all of that is not possible via the game engine itself, its all going to be script only.
Virsteinn 2 May, 2024 @ 8:08am 
Or perhaps it would be based on a specific "conveyor" system that used likewise specific blocks to convey the boost(s) to one slot, maybe requiring another specific block to retain the intensity of the boost(s) as they are conveyed. Kinda like an in-line pump for fluid piping to maintain pressure?

Those are the two that immediately come to mind, but I suppose I'd have to follow up on your suggestion to see whether they would even pan out. They very well might not, after all.
Virsteinn 2 May, 2024 @ 8:08am 
Either that or perhaps a double sided upgrade module that increased its own bonus based on the bonus it was receiving from the module before it.

Something tells me it would have to be made specifically to derive its transmitted bonus directly from the bonuses transmitted to it, and that it would only work with modules that provide a similar bonus. A speed module would receive productivity from one side, and send productivity through the other, but would not be able to receive speed and/or yield and then send those bonuses, whereas a multi-boost module would be able to do that with any combination.
Visentinel  [author] 2 May, 2024 @ 6:46am 
if there is, its going to be only possible via some kind of script, join the space engineers discord and ask in the modding channel maybe someone there would be keen to do something like that.
Virsteinn 24 Apr, 2024 @ 6:17pm 
I don't suppose there's a way to allow these to chain? Perhaps a module that would simply allow module slot "expansions," for lack of a better word, so that an assembler or refinery that would normally only have eight slots would instead have sixteen?

Granted, at some point, it becomes busted, but I for one would like to make a progressively more expensive superfactory. The factory must grow and all that.
Lmecha 13 Mar, 2023 @ 7:21am 
nice~, been waiting for the update~ :steamthumbsup:
Visentinel  [author] 9 Mar, 2023 @ 12:37am 
Seems i never updated the mod when i thought i did ? no idea LOL

i published and its now got the new model and block configs.
SioxerNikita 19 Nov, 2021 @ 3:42am 
It's made pre-superconductor.
Armigus 18 Nov, 2021 @ 6:53pm 
The vanilla yield module requires superconductors, and therefore gold, to make. Yours, because it needs only metal grids, needs some balance.
Visentinel  [author] 27 Oct, 2020 @ 3:41am 
woohoo !