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Those are the two that immediately come to mind, but I suppose I'd have to follow up on your suggestion to see whether they would even pan out. They very well might not, after all.
Something tells me it would have to be made specifically to derive its transmitted bonus directly from the bonuses transmitted to it, and that it would only work with modules that provide a similar bonus. A speed module would receive productivity from one side, and send productivity through the other, but would not be able to receive speed and/or yield and then send those bonuses, whereas a multi-boost module would be able to do that with any combination.
Granted, at some point, it becomes busted, but I for one would like to make a progressively more expensive superfactory. The factory must grow and all that.
i published and its now got the new model and block configs.
Co-Author is not needed, you can at your discretion the only value i see is it adds it to my workshop list and might help with publicity.
I am making a mod to encourage and make exploration more interesting.
Basically I am trying to add quite a few different mods to this one. Basically each mod will be able to be found using "blueprints" which are only available on exploration ships. Each blueprint will be available for 1 block.
I would like to add your mod to this as well and I hope I can (obviously with your permission).
If you accept you will of course be fully credited as well as receiving co-authorship if you so desire :)
I hope to hear from you soon.
already done that, my other mod for 1x1x1 6 ways
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500942838
Heres a link for you to keep an eye out for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/442954741