Prison Architect

Prison Architect

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Numbers 2.0.7 (Compatible With Update 11f)
   
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106.269 KB
30 Jun, 2015 @ 9:05pm
21 Apr, 2016 @ 8:02pm
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Numbers 2.0.7 (Compatible With Update 11f)

Description
This mod adds addtional content to OKSR13-Keep_On's original Numbers mod. Find it here @ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=323338315


The original Numbers mod will NOT be compatible with this updated version.

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UPDATE 7!

-Added Family Cell
-Added Nursery
-Fixed a small PNG image issue.
18 Comments
sk.stayreyn.the.ender.guardian 31 Aug, 2017 @ 11:04am 
(graphical bug report) somes signs looks bigger than normal in some directions. for exemple the long arrow seems to be 3*2 instead of 1*2 in down rotation. and the signs with words are bigger in left and right rotations.
Dak0ster  [author] 9 Nov, 2016 @ 8:32pm 
I don't think there is a way. It's built into the game's engine I believe...? Could be wrong.
Star Sanctioned Dreamer 9 Nov, 2016 @ 6:52pm 
I'd love a mod like this, but is there a way to get rid of the shadows? (trying it out regardless, just wondering since having no shadows under the letters would make it more realistic)
Dak0ster  [author] 10 Apr, 2016 @ 10:31am 
It will work just fine. I have been exteremly busy. BUT I am updating this soon AND have another mod in thw roks as well!
stephaniecrook892 9 Apr, 2016 @ 9:01pm 
Is this still a working mod? I wanna sub to it, but it says it hasn't been updated since 2015.
Metalhead1652 15 Nov, 2015 @ 8:28am 
oh well.....that's not really what I'm looking for then, if I need to calculate basic spaces I can do that with simple mathematics
Dak0ster  [author] 14 Nov, 2015 @ 6:18pm 
This mod is COMPATIBLE with Prison Architect Update 1.
Dak0ster  [author] 14 Nov, 2015 @ 6:17pm 
@metalHead1652 No. This mod just adds addtional objects to the game.
Metalhead1652 14 Nov, 2015 @ 3:42pm 
hmmm so does this also calculate optimal space (16 square meters for a 3+/10 room) because I like making REALLY big lavish prisons and I put tonnes of mods that help fix a tonne of problems (I.E: the rash influx of people bringing contraband in!)
Dak0ster  [author] 20 Oct, 2015 @ 6:20pm 
@[yep]Thmyris It should! I'm not sure how well it will work with the campaign but the deveopers didnt change anything that would break this mod. Let me know if it doesn't! I honestly havent even had the time to test this myself. :D