Prison Architect

Prison Architect

Numbers 2.0.7 (Compatible With Update 11f)
18 Comments
sk.stayreyn.the.ender.guardian 31 Aug, 2017 @ 11:04am 
(graphical bug report) somes signs looks bigger than normal in some directions. for exemple the long arrow seems to be 3*2 instead of 1*2 in down rotation. and the signs with words are bigger in left and right rotations.
Dak0ster  [author] 9 Nov, 2016 @ 8:32pm 
I don't think there is a way. It's built into the game's engine I believe...? Could be wrong.
Star Sanctioned Dreamer 9 Nov, 2016 @ 6:52pm 
I'd love a mod like this, but is there a way to get rid of the shadows? (trying it out regardless, just wondering since having no shadows under the letters would make it more realistic)
Dak0ster  [author] 10 Apr, 2016 @ 10:31am 
It will work just fine. I have been exteremly busy. BUT I am updating this soon AND have another mod in thw roks as well!
stephaniecrook892 9 Apr, 2016 @ 9:01pm 
Is this still a working mod? I wanna sub to it, but it says it hasn't been updated since 2015.
Metalhead1652 15 Nov, 2015 @ 8:28am 
oh well.....that's not really what I'm looking for then, if I need to calculate basic spaces I can do that with simple mathematics
Dak0ster  [author] 14 Nov, 2015 @ 6:18pm 
This mod is COMPATIBLE with Prison Architect Update 1.
Dak0ster  [author] 14 Nov, 2015 @ 6:17pm 
@metalHead1652 No. This mod just adds addtional objects to the game.
Metalhead1652 14 Nov, 2015 @ 3:42pm 
hmmm so does this also calculate optimal space (16 square meters for a 3+/10 room) because I like making REALLY big lavish prisons and I put tonnes of mods that help fix a tonne of problems (I.E: the rash influx of people bringing contraband in!)
Dak0ster  [author] 20 Oct, 2015 @ 6:20pm 
@[yep]Thmyris It should! I'm not sure how well it will work with the campaign but the deveopers didnt change anything that would break this mod. Let me know if it doesn't! I honestly havent even had the time to test this myself. :D
[yep]Thmyris 20 Oct, 2015 @ 7:03am 
does it work on release version ?
Dak0ster  [author] 11 Jul, 2015 @ 8:02am 
@Araxiel Fixed! I never even saw that there. Not sure where it came from! Let me know if anything is changed. ***I did not test this hot fix.***
Araxiel 10 Jul, 2015 @ 10:51pm 
In the materials.txt on line 574 there is a chunk about adding the visitation room (again, probably some copy-paste leftover?). It screws with the sprites of Numbers if any other mods are being used.:guard:
leftbehind 4 Jul, 2015 @ 7:40am 
Regarding parking spaces I recently found this mod (not tested it yet so no idea if it works with your mod): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=316744714
Dak0ster  [author] 3 Jul, 2015 @ 5:47pm 
@aubergine18 I did notice the "yard" text wasn't working, I'm not sure why. I'll look into it.

Rotateable staff: I am in the middle of making them all rotate, But it will take some time.

Parking: Alright, I could make something work. :prisoner: :D
leftbehind 3 Jul, 2015 @ 3:54pm 
A dash like those on roads would be very useful for custom road markings :)
leftbehind 3 Jul, 2015 @ 3:53pm 
Very useful mod!

Would it be possible to get some Parking signs? I've made a carpark in front of one of my buildings using road texture and would be cool to ovelay

signs in the parking slots. :)

Also woud it be possible to make "Staff" rotatable so I can mark Staff-only parking spaces?

Buget: Localisation text for "Yard" is missing or borken.

Miketv9 1 Jul, 2015 @ 6:42am 
Nice work man :)