Sid Meier's Civilization V

Sid Meier's Civilization V

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Aeon GameSpeed
   
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3 Jul, 2015 @ 11:25pm
24 Aug, 2015 @ 7:21am
3 Change Notes ( view )

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Aeon GameSpeed

Description
New GameSpeed that attempts to extend each era to approximately 200 turns but lowers the cost of training units and constructing buildings (except World Wonders) to allow for more warfare throughout. Inspired by the Extended/Longer Eras mods, this mod attempts to address some of the common issues experienced using those GameSpeeds.

Select "Aeon" under Game Pace in Advanced Setup. You can also copy/overwrite (Aeon GameSpeed mod directory)\AeonGameSpeed\Lua\SelectGameSpeed.lua to (Civ install directory)\Assets\UI\FrontEnd\GameSetup, and then the Aeon GameSpeed option will show up in the main game setup screen.

Compatible with Vanilla, G&K, and BNW.

Recommended additional mods:
- If your games get too crowded with units, try whoward69's 2 Units Per Tile mod: http://www.picknmixmods.com/mods/94c8c20f-588a-41af-ac5d-dbaf5aa8bcd4/mod.html

- My other mod, Ancient Ruins Expanded, was designed specifically for use with this mod. It balances the rewards granted, so at higher difficulties you get additional food instead of population, beakers instead of a free technology, etc. It can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=431922378

Update 1:

- Removed the minor civ military flavor decreases
- Changed minor civ growth percent from 150 to 200
- Changed minor civ production percent from 150 to 250

Change List

GameSpeed settings:
400 - Culture
300 - Growth, Create, Gold, Improvement, Faith, Barbarian, Feature, Unit discover, Unit hurry, Trade, Hurry, Victory delay
200 - Minor civ election frequency, Spy rate
150 - Great people
100 - Research, Opinion duration, Relationship duration, League
75 - Train, Construct, Gold gift, Build
45 - Deal duration

World Wonders production cost - 2x

Building and unit production increased every 2 eras:
Medieval/Renaissance - 1.25x
Industrial/Modern - 1.5x
Atomic/Information - 1.75x

Wealth process moved to Mining and set to 10%
Research process moved to Writing and set to 10%

Supply free units, supply free units per city, supply free units per population, AI unit supply bonus all increased
AI unit cost discount, gold free units increased; unit maintenance decreased

Technologies cost increased variably per era:
Ancient (first half) - 2.5
Ancient (second half) - 5.25
Classical - 6.25
Medieval - 6.75
Renaissance - 5.25
Industrial - 4.25
Modern - 3.75
Atomic - 3.75
Information - 3.25

Science related yields and bonuses decreased for the following:
Academy - 4 base, 1 tech yield changes
Secularism - 1
Free Thought - 5
Worker's Faculties - 10
Humanism - 10
Rationalism - 5
Puppet science modifier - -10
Improvements (from traits) - 1
Specialists (from traits, e.g. Sejong's) - 1
Tech cost per city - current-1.5
Library, Public School, Paper Maker, Royal Library - 1 science for every 4 citizens
Observatory, Laboratory, University, Wat - 25%
Public School - 1 yield
Laboratory - 2 yield

AI changes:
All warmonger hate - -3 (minimum 1)
All forgiveness - +3 (maximum 12)
All denounce willingness - -3 (minimum 1)
All major civ approach hostile - -3 (minimum 1)
Various leaders given offense/defense boosts
All civs defense/offense/military training - 2x
Military units per city minimum - 4
Naval units per city minimum - .5
Units to defend capital - 8
Workers needed settings decreased

Unhappiness per captured city - 4
Unhappiness per occupied population - 1.25

Faith:
First pantheon - 20
First prophet - 400
First great person - 2000
Delta next prophet - 200
Delta next great person - 750
Missionary and Inquisitor faith cost - 500
48 Comments
'Dr' Domy 26 Nov, 2021 @ 8:23am 
I just wanted to thank you for the single most fun game of civ i've ever played.
took nearly an entire week to finish but it was VERY fun!
thanks mate
SyxTheDragon 4 Mar, 2020 @ 2:15pm 
Aeon is crashing my game whenever I load it with other mods, Even though this wasnt the case before.
BobZ95 25 Jun, 2019 @ 4:25pm 
Is this compatible with Vox Populli?
SyxTheDragon 10 Sep, 2018 @ 5:10pm 
The Aeon option dosent appear anymore, even though I have the mod installed.
joel.west 23 Mar, 2017 @ 12:02am 
adding this mod but not activating it messes up normal civ 5 BNW game
The Polar Expression 12 Oct, 2016 @ 5:38am 
@Troffleshriek It's always nice to see an AI steamrolling everyone else just because it had a bit more science and the Enlightenment Era mod was enabled alongisde this, no?
jimpp888 30 Aug, 2016 @ 7:25am 
Have option for cities min 2 space apart. In Aeon speed 2nd cities created ok at 2 spaces, but 3rd gave message min 4 spaces. My system glich or Aeon glich?
Cynther 14 Feb, 2016 @ 6:37am 
Using this mod with la-lyre-noire's WW2 scenario. The science per turn from trade routes seem to be broken; it says I have researched around 1 million techs more than most of the other civs and they receive anywhere between 5k and 150k per turn. And for some civs, the science received by me rolls into negative numbers (in the tens of thousands).
Cynther 14 Feb, 2016 @ 6:01am 
Ah, I see I misunderstood you. I thought it would make the Aeon speed available by default, i.e. without manually loading the mod.
Cynther 14 Feb, 2016 @ 5:36am 
I tried overwriting the SelectGameSpeed.lua as explained, and it does show up on the Set Up Game screen. But if I click on it, it will not get selected (it stills shows Quick or whatever) and many of the options in the Advanced view will go blank. In the Advanced view > Game Pace option, Aeon speed does not show up at all.