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took nearly an entire week to finish but it was VERY fun!
thanks mate
Any advice?
http://forums.civfanatics.com/showthread.php?t=519066
Pretty sure there's a mod out there that does the Barbarian -> minor civ thing, but I haven't actually tried it.
Of course it's sort of too bad that Civ V can't use the Civ:BE concept of colonies which hold lang but take awhile to become cities enough to build units/buildings.
If anything I find games where there is still a lot of uncontested land into the Renn+ era to be unhistorical. But then again I wish there was the old Civ IV mod which allowed barbarians to grow into "minor civs" - It would be nice if those barbarian camps left alone would spawn new CS.
Perhaps there could be a "default" building that only city-states can build which attractive for them to build and immediately is stopped when the CS goes to war/is attacked. The building wouldn't do anything but it would keep the CS busy. Or, if possible, the building would increase in culture/gold over time after X amount of turns a CS is "building" it so that if conquered, the player doing so would gain that bit of culture/goal.
In my current game, if I lose Geneva and they go to war with me, I'm just screwed as they have more troops w/their one city than I have in my entire army. You can barely prosletyize CS because there are too many units around them to get you missionaries past.