Portal 2

Portal 2

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re:Escape From Aperture Pt. 0: The Awakening
   
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5 Jul, 2015 @ 4:47pm
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re:Escape From Aperture Pt. 0: The Awakening

In 1 collection by Anachronistic ALLOS
re:Escape From Aperture
5 items
Description
You were an Aperture Test Subject, but now you must escape from Aperture, as well...

0==========0
This map series is a remake of my very first map series overall, Escape From Aperture. (Someone else made a series with an identical title, but they mainly used BEEMOD in the creation of it.) My goal for this was to remake the original experience as best I could in making the story make sense without the need for massive description stories and extremely contrived plot elements. (Some parts might seem a little bit contrived, still. I did my best to try and fix those moments, but...) Anywho, simple enough, your goal is to Escape from Aperture, as the title suggests.
0==========0

Most of these maps contain a fair few easter eggs, see if you can find them all!
This map has 3 easter eggs.


0==== Q&A =====0
"How did you make this?"
- I used the Portal 2 Authoring Tools, the tool in fact used by Valve to make the main campaigns of Portal 2. No, BEEMOD was not involved in any way, so if you were going to ask about that, don't.

"How did you get Wheatley/GLaDOS in there?"
- In using the Portal 2 Authoring Tools, you have every asset of Portal 2 available for use. It's just the matter of figuring out how they work, first...

"I got the Broom Closet ending! It was pretty nifty!"
- I'm glad you thought so. Hopefully you didn't just mouse over this spoiler section to hear about that!

===== ALLOS Map Rating =====
4/5; have you gone back to the Broom Closet, Stanley?
===== ALLOS Map Rating =====


This remake may not bee 100% perfected, but I hope you enjoy it anyways!
If you happen to make a video of your playthrough, I'd like to see it. Link in the comments below, if you would.
Popular Discussions View All (1)
2
7 Nov, 2024 @ 8:38am
Aperture
saber
85 Comments
PacHo 6 Nov, 2023 @ 4:55am 
nice parts Anachronistic ALLOS
Crazy Owl 6 Jun, 2023 @ 1:08pm 
Oh sorry, I didn't look at the date, I just assumed this might've been from a few months ago
Anachronistic ALLOS  [author] 6 Jun, 2023 @ 12:26pm 
You do realize that this was 8 years ago, I stopped doing Portal maps 8 years ago, and nowadays I do Gmod maps that are a lot better, right?
Crazy Owl 6 Jun, 2023 @ 6:58am 
It's a good concept, but like @Badpoolinator said, it's super sloppy, there's lots of things clipping into each other, and (this is mostly just something I noticed as a Hammer user), there's no soundscapes. But still, it's good! Just keep practicing and you'll get better at it.
Rip Rip Rip 10 Apr, 2023 @ 2:11am 
Hi! I made a video on this series of maps! (Link: https://youtu.be/1cygzGM4uH4) :)
Beckeroo 2 Mar, 2023 @ 7:44am 
it's ok, but too sloppy and unfinished
Krosp 9 Sep, 2022 @ 12:08pm 
Thanks! I'm making a test where you save Space Core from getting thrown into an incinerator, and how it is now you can just throw him back in yourself after saving him, or drop him down a bottomless pit.
Anachronistic ALLOS  [author] 9 Sep, 2022 @ 11:42am 
You have to add a func_clip_vphysics around all the zones you are able to carry him in. A bit tedious.
Krosp 9 Sep, 2022 @ 11:31am 
How did you make it so that you can't drop Wheatley? I've looked everywhere and have found no helpful answers.
c4shurik 31 Aug, 2020 @ 8:33am 
At first it seemed boring, another thoughtless chamber with a voice, but then I liked it very much, interesting voice acting, facial expressions, textures! Very good! =)