Team Fortress 2

Team Fortress 2

184 ratings
CP_Orange: Natural
   
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Game Mode: Control Point
File Size
Posted
Updated
19.355 MB
8 Jul, 2015 @ 8:03am
10 Oct, 2020 @ 8:46am
6 Change Notes ( view )

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CP_Orange: Natural

Description
A 5-Control Point map, CP_Orange: Natural is an overhauled version of 'cp_orange_x3', made to give the map's iconic layout more color and life featuring an alpine-themed setting, and to also fix a bunch of bugs.

Other significant changes include the redesign of spawns to favor players' flow (especially Engineers), the cover added to the second Control Point zones, and the addition of medkits and ammo packs under the Tower's bridges.


Proudly brought to fans with much-appreciated help from:
  • WhiteWolf_X - ported 'dod_orange' (made by BSL for Day of Defeat) to TF2, thus creating the first cp_orange map. Also gave me permission to create my own variation.
  • GGODD2 - created 'cp_orange_x3' as an improvement over WhiteWolf_X's 'cp_orange_x' map and gave me permission to use it to create my own variation.
  • TF2Maps.net & Mapeadores.com - helped solve some questions about displacements and texture rotation.


NOTE:
  • This map already comes with a custom .NAV file optimized to give bots proper paths to follow, so don't generate one yourself.
  • Subscribe to the map to download it and receive future updates. Once the download is complete, you can play it submitting this command into the console:
    map workshop/477653262


    If you're having trouble downloading the map from the Workshop, you can download it from GameBanana:
    https://gamebanana.com/maps/193885
17 Comments
Dogman15 4 Dec, 2024 @ 9:00am 
To Gaper: Yes, use nav_generate
Gaper-Bingzoid 28 Dec, 2022 @ 6:02pm 
can you play with bots
Just a Fan YT 5 Aug, 2022 @ 8:13am 
meem.
(is nice map)
Spunchbob neo 10 Apr, 2022 @ 1:37am 
gray
abner24head 23 Jul, 2021 @ 5:50am 
cool map
Textual Deviant 11 Jul, 2019 @ 2:24pm 
Could you make the center tower look a bit less unstable, as in fixing the ramps attached to the walls?
Vlad 12 Dec, 2017 @ 10:07pm 
Btw, I found the map in C:\Program Files (x86)\Steam\steamapps\workshop\content\440\477653262
Vlad 12 Dec, 2017 @ 9:59pm 
Thanks
MOCOLONI  [author] 12 Dec, 2017 @ 2:08pm 
The map was uploaded uncompressed, so it's already supported by SFM.
Vlad 12 Dec, 2017 @ 12:21pm 
I would love a sfm version.