Team Fortress 2

Team Fortress 2

CP_Orange: Natural
Showing 1-6 of 6 entries
Update: 10 Jul, 2019 @ 3:03pm

  • What's new:
    1. Complete func_detail rework that improves the map's performance
      • Also reduces the map's load times significantly
    2. Control Point changes:
      • Revamped the 2nd Control Point zones to fix texture bugs and to also provide better cover
      • Improved the display layout and added new icons
      • Given better names
    3. Spawn changes:
      • Moved the resupply cabinets closer to the exists
      • Brighter interiors
      • Added particles to the lamps
      • Doors now properly produce metallic particles, sounds and bullet holes on impact
    4. Changed several textures (mostly on spawns)
    5. Improved brightness to better fit the map's environment
    6. Improved the shadow quality cast On & By props
    7. Removed building restrictions from bases' crates
    8. Made it easier to jump on bases' wooden boxes
    9. The map's main goal (to capture all Points) is now displayed on new rounds
    10. Given better detail to stuff like wooden ramps and the bases' wooden walls
    11. Enhanced the 3D skybox with better fog and new foliage
    12. Improved bots' navigation
    13. Ambient sounds now cycle slower
    14. Updated the map's snapshot on the 'Loading' screen

Update: 4 Jul, 2017 @ 6:16am

  • What's new:
    1. Embedded the navigation mesh file into the map to no longer have to download it manually
      • Improved bots' navigation
    2. Added some new strings to the soundscape
    3. Reverted the reflection quality on some cubemaps to the previous

Update: 14 Jan, 2017 @ 6:26am

  • What's new:
    1. Redesigned the 2nd Control Point zones' cover to block Snipers & Sentries' sights between the small gaps
    2. Added a custom soundscape to better match the map's environment with fitting ambient sounds on different areas
    3. Spawn changes:
      • Spawn points moved closer to the exits
      • Doors are now faster at opening and closing
    4. Pickup changes:
      • Medium health kits will always be the first available on new rounds
      • Upgraded Small ammo packs to Medium
      • New spawn chances:
        • Small health kit: 50%
        • Medium ammo pack: 30%
        • Medium health kit: 20%
    5. Fog is now used only on the 3D skybox
    6. Ground geometry improvements
    7. Reduced the reflection quality on some cubemaps
    8. Wall fences will now fade at long distances
    9. Updated the map's snapshot on the 'Loading' screen

  • Corrections / Bugfixes:
    1. Corrected the width of the Tower's walls
    2. Enforced lighting on some props (e.g: the crates and small boxes outside the spawns)
    3. Further clip brushwork improvements

Update: 24 Dec, 2015 @ 10:16am

  • What's new:
    1. Redesigned the spawns' rear walls and the 2nd Control Point zones
    2. Added decals to the 2nd Control Point & Tower zones to draw their capture boundaries
    3. Fog improvements
    4. Gave better names to all Control Points
    5. Pickups' respawn time reduced to 10 seconds (from 16)
    6. Added some more detail to the Tower's widing ramps, and widened them a little to resemble those from cp_orange_x
    7. Further ground texture modulation smoothing
    8. Minor improvements to the 3D Skybox
    9. Updated to use larger/better team-logos outside the spawns
    10. Upscaled the textures for spawns' doors and roofs

  • Corrections / Bugfixes:
    1. Can no longer build at spawnroom doors, nor on top of neither crate outside
    2. Removed an unnecessary sun sprite not to see two sunshines
    3. Further clip brushwork improvements

Update: 12 Nov, 2015 @ 10:19am

  • What's new:
    1. Control Point changes:
      • Reverted the capture time on the 2nd Points, and instead increased it on the Base ones
      • Added two "CONTROL POINT" signs to the 2nd Point zones; one on each will reflect the owning team's color
    2. Updated the ground geometry and changed its texture modulation to appear smoother
    3. Players can no longer observe through the enemy spawn's cameras
      • Cameras no longer enforce the 'Field of View' amount to a value of 90
    4. Added some more decals to certain spots
    5. Updated the map's snapshot on the 'Loading map' screen

  • Corrections / Bugfixes:
    1. Fixed improper geometry rendering when beside the spawns
    2. Hid unnecessary ground sides (shoutout to Muddy for the help)
    3. Clip brushwork improvements

Update: 8 Jul, 2015 @ 8:03am

(Release version) - Differences from cp_orange_x3:

  • What's new:
    1. Featuring an Alpine-themed environment, lighting and ambient sounds
    2. Added a 3D skybox
    3. Spawn changes:
      • Redesigned to make it easier for players to enter back in, and for Engineers to faster prepare buildings
      • Given better textures
      • Added doors and protective barriers to prevent enemies from entering
      • While inside, players can now switch classes and change loadouts (without the need of using resupply cabinets)
    4. Control Point changes:
      • Both the 2nd Points and their zones have been redesigned and have a decreased capture time
      • Given informative names
    5. Players can now reach higher heights
    6. Added a snapshot of the map to the 'Loading map' screen
    7. Added WhiteWolf_X's avatar back to the spawns' rear walls (WhiteWolf_X ported the Day of Defeat map, dod_orange, into the game and made the first cp_orange_x map, where the avatar was present
    8. Added additional decals to certain spots
    9. Added cubemaps to give proper reflections of the map on objects and weapons
    10. Enabled fog (was already present, but unused)
    11. Changed some prop models for better ones

  • Corrections / Bugfixes:
    1. Slightly increased the map's width for an appropriate symmetry
    2. Significantly reduced the amount of map errors reported into the console
    3. Each resupply cabinet in spawns now animates properly
    4. Control Points' plates now properly reflect the owning team's color (rather than change appearances just once)
    5. Animating shadows are now properly positioned
    6. No more pink "missing textures" on some spots