Total War: ATTILA

Total War: ATTILA

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DrKing's Total War
   
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Tags: mod, Overhaul
File Size
Posted
Updated
55.650 MB
8 Jul, 2015 @ 1:59pm
30 Dec, 2015 @ 11:01am
10 Change Notes ( view )

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DrKing's Total War

Description
A selection of campaign/game tweaks to suit my personal taste.

Battle:
- Many ERE units reskinned, officers for both ERE and WRE are now more varied.
- Dark color themes for all factions.
- Morale rebalance; many additional factors now affect morale, such as missile fire and fatigue.
- Fatigue rebalance; later stages now take longer to apply and to go away.
- Siege progression bestows no penalties to melee attack and defense.
- Doubled civilians in settlement battles.
- The battle camera can be lowered more.
- Pikes always show.
- Towers arrows do significantly less damage (as foot archers) but are a lot more accurate. Your towers will no longer set your own settlements on fire.
- Rebalanced missiles: Heavy shot is more damage for less range but reloads equally fast to normal shot, Flame shot deals the same damage as normal shot but with chance to ignite, extra damage on horses/elephants, and morale penalty but reloads slowly.
- Siege engines are less accurate at long ranges.
- Horse archers and crossbowmen have no flame arrows.
- Melee combat tweaked slightly to be a bit slower and more cinematic.
- Age of Charlemagne tweaks to arms/armor. Armor and shield bonuses doubled, lances do more damage in combat and less on charge.

Campaign:
- Units no longer upgrade, and lower-tier units remain recruitable.
- Fertility never decreases by more than 1 due to Attila's seals.
- The ERE treasury interest bonus is reduced to 1,5% from 5%.
- The ERE gets a +3% success bonus on spy actions to compensate for the change above.
- Greek fire ships are unique to the Eastern Roman Empire.
- Slightly tweaked family rules (equal chance for male and female children, for example).
- War fervor nerfed from -100% to -50% upkeep.
- The Huns receive fewer free stacks.
- All hordes enjoy -20% upkeep.
- Slightly lowered "other" income.
- Forced march penalizes -10 integrity per turn. Army integrity rebalanced.
- Garrisoned armies in settlements penalize +5 squalor.
- Maximum number of governors is now 100.
- Researching any typical technology costs 1000 gold per turn.
- The Natural Water mod is included.
- Campaign AI cheats less (at normal difficulty). A side-effect is that rebellions and disease are a lot more common.
- Campaign AI is smarter and better at prioritizing.
- Campaign AI will attack at night more often and even sally out.
- Campaign AI is a lot more aggressive, even from the start of the game.
- Campaign AI will seek peace more (see War Weariness below).
- Diplomatic marriages are more important.
- Political events will happen more often.
- Ministerial positions have no rank requirement and last 200 turns.
- War Weariness from Age of Charlemagne incorporated into main campaign.

I uploaded this to get rid of "this mod is out of date" message on my end - But if anyone else likes these changes, great!
38 Comments
Lekolyde ッ 28 May, 2018 @ 10:45am 
Great mod, such a nice job man!
P.S.: if i can give you a hint: the legio's and legio comitatrnsis' helms are too homogeneous, you should add some sprengenhelms (conical ones) among the actual berkesovos.
Black Knight  [author] 26 Jun, 2017 @ 8:28am 
Should be, but make a backup just in case the war weariness scripts cause trouble.
BENNI.RoR 26 Jun, 2017 @ 7:37am 
Savegame compatible?
Lord Monarchus 27 Nov, 2016 @ 5:28am 
Hi, for my own mod. I wonder if you can actually add minister slots? I have tried myself but despite changing the numbers in the files there is no change in-game. help please.
Black Knight  [author] 15 Sep, 2016 @ 9:54pm 
I haven't played Attila in a long time...
Atmo 11 Aug, 2016 @ 3:03pm 
ok, thanks man.. have those tables but am just trying to understand the values in them. Thought you might be a quick source of info. No worries. I'll try the forums. Thx
Black Knight  [author] 11 Aug, 2016 @ 2:46pm 
It's somewhere under cai_personalities... something. I have no way to check the exact tables and entries because I don't have my computer right now but you could ask around the total war center forums.
Atmo 11 Aug, 2016 @ 2:27pm 
Dude - you seem like the right person to talk to; Which tables and what values would you change to make a mod to make all the AI declare war against everyone else all the time? ie Total war (and they never accept peace). Just want to try it for a laugh.
Black Knight  [author] 11 Feb, 2016 @ 11:29pm 
Most of the "light" changes might, but definitely not all; I don't own the DLC, so I can't be sure.
[IKG] Kaiser Doggy II 10 Feb, 2016 @ 7:34pm 
Do these features work for Age of Charlemagne?