Space Engineers

Space Engineers

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W&M Deep Core Mining Platform
   
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Type: Blueprint
File Size
Posted
Updated
384.059 KB
14 Jul, 2015 @ 5:29pm
18 Jul, 2015 @ 4:06pm
3 Change Notes ( view )

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W&M Deep Core Mining Platform

Description
DISCLAIMER - This build is now a legacy product and is no longer receiving updates at the time. Further revisions may come in the future as the game further improves and block value balancing stabilizes. Its function requires the use of the mods listed in the description, if you do not have those installed it will not work.

Walsing & Mohr, presents. the Deep Core Mining Platform, a multi-mode mining vessel designed to operate semi autonomously, or remote controlled from a small craft.

Designed to strip mine asteroids of mineral rich veins quickly, the Deep Core Mining Platform combines the efficient rotary cutter head of a tunneling drill with massive cargo space, automated waste rock disposal and on-board refineries, to allow for continuous strip mining or to drill out the core of massive asteroids without having to stop and jettison excess rock manualy. Pure profit in the tank.

Version 1.4


Ratings and comments, much appreciated!


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Features

- Heavily armored, rotating 20 drill cutter head with built in, gravity fed loose ore collectors.

- Heavy armor structure, provides increased protection against the hazards of mining and helps stabilize the body when the drill is running.

- Automated stop sensor, stops the drilling cycle when it detects empty space ahead.

- Massive, 17 Large container ore and refined material cargo hold.

- 4 Built in refineries with room for upgrades, refine ores into ingots as you mine, saving time and cargo space.

- Built in, automated trash collectors / ejectors, jettison unwanted materials such as stone to drastically increase the amount of space available for valuable ores and refined materials.

- Extendable cargo transfer connectors for easy offload of ore and refined materials.

- Pressurized small ship hangar, housing manual controls and detailed status displays. Allows the player to dock a small ship within for maintenance or to pilot the drill manually for easier harvesting of small surface deposits.

- Automated LCD status displays.

- Survival ready, industrial systems and oxygen are connected.

- Strategically placed cameras for easier remote control maneuvering.

- Auxiliary battery power supply.

- 2x XL long distance travel industrial thrusters.

- 52x recessed maneuvering thrusters.

- Jump capable, single FTL drive.

- Easily re-fuel uranium and oxygen, via extendable rear connector.

This build will receive updates as new features and future relevant mods become available.


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Cockpit / Remote control action bars

Bar 1

1- Drilling auto mode, startup
2- Drilling auto mode, shutdown
3- Spotlights
4- Trash ejectors, On / Off
5- Industrial core, On / off


8- Cargo transfer pistons, Extend / Retract
9- Cargo transfer connectors, Lock / Unlock

Bar 2

1- Long range thrusters, On / Off
2- Maneuvering thrusters, On / Off
3- Jump drive, On / Off
4- Jump drive. Jump

6- Non essential Systems startup
7- Non essential Systems shutdown
8- Nuclear reactor, On / Off
9- Life support systems, On / Off

Bar 3

1- Front top camera
2- Front right camera
3- Front bottom camera
4- Front left camera

6- Rear camera

8- Left camera
9- Right camera


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Credits

- Design and construction by Walsing & Mohr

- LCD status display script by the ingenious MMaster (Configurable Automatic LCDs)


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Known issues and bugs

- The body of the ship tends to slowly twist itself around the X axis over time as the cutter head spins but does not appear to actually spin, causing odd behaviour in the way the astraunaut interacts with it when not seated. This is easily resolved by stopping the cutter head and re-starting it.

- The cutter head cannot be detached due to advanced rotors being unable to do so, hopefully this will change in the future, allowing for easily replacing destroyed cutter heads, or dis-assembly for easier repairs.

- Ridiculously complex timer array.

- Two grid construction makes this build somewhat blueprint projection unfriendly. May require some adjustments of the blueprint's rotor offset to get both halves to show up properly.

- This build was optimized for DX9. Colors and lighting will not look as intended if used with DX11, we are waiting for KSW to further refine their DX11 settings before commiting time and effort to it.

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Walsing Mohr Hertzahaeon survival blueprint drill cutter head tunnel efficient refinery drone strip mine mining cargo autonomous core industrial
45 Comments
Mates31cz 12 Sep, 2019 @ 7:45am 
cau you make it modless ?
Cynos  [author] 12 Aug, 2018 @ 7:39am 
@Beater Houba Sorry, i do not, haven't revisited this build in a few years.
Tryhard Houba 10 Aug, 2018 @ 2:49pm 
I tryed to spawn this in survival without mods and its a mess do you have no-mod version?
Dogetor 4 Dec, 2016 @ 1:05am 
Hey, I'm experiencing a bit of an issue with this. When i begin the auto mining sequence, the drill head begins to rotate and then pops off. Any reason it would be doing this?
Cynos  [author] 18 Sep, 2016 @ 8:30am 
@鈴木鈴|Dita Von Teese

A crap ton of mass, slow rotation speed of the cutter hear and automatic pulsing forward thrusters, you want to give the game engine time to do its calculations since it hasn't been fully optimized yet. The result is a slow moving but steady automated miner you have to do very little maintenance on.
Vitória, History Witch 17 Jul, 2016 @ 12:36pm 
How did you make it so the ship keeps so steady while mining? I decided to build a ship also capable of mining straight through asteroids, but it keeps moving around and the tunnel, thus, doesn't form smoothly.
Radin Nightfire 26 Oct, 2015 @ 9:27pm 
@thexypris

dude bra, they don't get on here every day to check updates, but trust me they've seen your posts.
Cynos  [author] 26 Oct, 2015 @ 9:09pm 
@thexypris

I don't live on my steam workshop page, bills don't pay themsevles! But i would be glad to give you some pointers.
thexypris 26 Oct, 2015 @ 6:18pm 
hey walsing, ive been trying to get your help for the last 3 days, i have been building a large tunnel boring machine, and i cant for the life of me, figure out how to get it to mine any deeper than 2 blocks deep without the entire ship bouncing around the hole it makes, and i was wondering if you could give me advice on how to stop that from happening, i dont know if its an issue with how the drills are arranged, or if i have the rotors adjusted incorrectly, or if im just drilling too fast, and if its not a problem with the ship itself, then can it be fixed with timer blocks or something? im thinking i could possibly use sensors and timers to create some kind of anti collision program, but i dont know if there may be a simpler solution, any advice would be helpful, and if youre wondering why i dont just look at your ship directly is because it is just a pain to follow and keep track of timer block programs, i even get confused trying to keep track of my OWN timer programs
thexypris 25 Oct, 2015 @ 5:18pm 
any sort of indication that you saw my posts would be nice -_-