Space Engineers

Space Engineers

W&M Deep Core Mining Platform
45 Comments
Mates31cz 12 Sep, 2019 @ 7:45am 
cau you make it modless ?
Cynos  [author] 12 Aug, 2018 @ 7:39am 
@Beater Houba Sorry, i do not, haven't revisited this build in a few years.
Tryhard Houba 10 Aug, 2018 @ 2:49pm 
I tryed to spawn this in survival without mods and its a mess do you have no-mod version?
Dogetor 4 Dec, 2016 @ 1:05am 
Hey, I'm experiencing a bit of an issue with this. When i begin the auto mining sequence, the drill head begins to rotate and then pops off. Any reason it would be doing this?
Cynos  [author] 18 Sep, 2016 @ 8:30am 
@鈴木鈴|Dita Von Teese

A crap ton of mass, slow rotation speed of the cutter hear and automatic pulsing forward thrusters, you want to give the game engine time to do its calculations since it hasn't been fully optimized yet. The result is a slow moving but steady automated miner you have to do very little maintenance on.
Vitória, History Witch 17 Jul, 2016 @ 12:36pm 
How did you make it so the ship keeps so steady while mining? I decided to build a ship also capable of mining straight through asteroids, but it keeps moving around and the tunnel, thus, doesn't form smoothly.
Radin Nightfire 26 Oct, 2015 @ 9:27pm 
@thexypris

dude bra, they don't get on here every day to check updates, but trust me they've seen your posts.
Cynos  [author] 26 Oct, 2015 @ 9:09pm 
@thexypris

I don't live on my steam workshop page, bills don't pay themsevles! But i would be glad to give you some pointers.
thexypris 26 Oct, 2015 @ 6:18pm 
hey walsing, ive been trying to get your help for the last 3 days, i have been building a large tunnel boring machine, and i cant for the life of me, figure out how to get it to mine any deeper than 2 blocks deep without the entire ship bouncing around the hole it makes, and i was wondering if you could give me advice on how to stop that from happening, i dont know if its an issue with how the drills are arranged, or if i have the rotors adjusted incorrectly, or if im just drilling too fast, and if its not a problem with the ship itself, then can it be fixed with timer blocks or something? im thinking i could possibly use sensors and timers to create some kind of anti collision program, but i dont know if there may be a simpler solution, any advice would be helpful, and if youre wondering why i dont just look at your ship directly is because it is just a pain to follow and keep track of timer block programs, i even get confused trying to keep track of my OWN timer programs
thexypris 25 Oct, 2015 @ 5:18pm 
any sort of indication that you saw my posts would be nice -_-
thexypris 25 Oct, 2015 @ 5:07pm 
hello? anybody here that can help me with getting my drilling rig?
i made 4 small thrusters with max thrust override active to push the rig foreward, and i modified the drill to be more efficient and to minimize collisions with the drill head and the surrounding rock, but im still running into issues while im digging, i still occasionally bump into the walls and bounce around, and im only digging at around 1 meter per second, is that a decent digging speed? i really could use the help :( also at one point i had connectors to allign the drill head when its turned off, but whenever i turned them off my 3,000,000 pound ship does a complete 180 in a quarter of a second, any ideas on why thats happening? im going to send you a friend request @Hertzahaeon so you can maybe have a look at my design and help me get it working
thexypris 23 Oct, 2015 @ 3:26pm 
just fyi i found a solution to keep the whole ship from rotating, i put 8 rotors with the override active when im drilling and its enough to keep the ship steady
thexypris 23 Oct, 2015 @ 3:24pm 
i need help setting up my drilling rig, like i said in my last post i built my own version from scratch, and i cant mine with it, i have the adv rotor at maximum rpm and max tourqe, twice as many drills as your design (our drill heads are the same diameter), i have a cruise control program set to .1 mp/s but the drill head keeps getting stuck and stops spinning whenever i try to dig, i havent looked at your design yet, but do you think its not working because im going a constant speed? i was thinking about using sensors to detect when the ore in front of the bit is gone, then timer blocks activate thrusters to move like an inch until the rock is gone, then repeat, would that solve the problem or is it more of a problem with the bit itself? could use the help
thexypris 22 Oct, 2015 @ 10:20pm 
im trying build a rig like this, its about 80% done, and i have absolutely NO clue how to actually mine with it :/ got any tips? like how to keep it from turning too much when im drilling, or how fast should the ship should be moving while drilling, or how many rpm's should the cutter head have? stuff like that, btw i think my version is about the same size as yours, maybe just a bit longer though
Cynos  [author] 18 Oct, 2015 @ 3:16pm 
@NipponGo

The rig is composed of 90% vanilla blocks with only 1 point of articulation at the cutting head and 4 landing gears. If lag occurs while near asteroids, it could be landing gear related. Try unlocking the landing gear while the cutter head is off.

If that doesn't help, the problem is most probably in the way asteroids interract with the build, in which case there is little i can do to fix this, KSW will need to do an other bugfixing pass on asteroids. Submit a bug report to them and it should get fixed.. eventualy. :steamfacepalm:
Vitória, History Witch 18 Oct, 2015 @ 3:00pm 
Well, let me reword a bit: While atleast a decent part of the rig is inside the platform, since the very rear causes the slowdown too.
Cynos  [author] 18 Oct, 2015 @ 2:59pm 
@NipponGo

Well then it sounds like an asteroid specific problem, something KSW will have to rectify. =/
Vitória, History Witch 18 Oct, 2015 @ 2:51pm 
Only while atleast most of the drillhead is inside an asteroid. Outside it doesn't happen, and if I wait for the thing to leave the asteroid fully on the automatic mining sequence, it doesn't happen either.
Cynos  [author] 18 Oct, 2015 @ 2:46pm 
@NipponGo

does it lag when you stop the drill outside of an asteroid? like if you drill through a small one? Or only while you are inside of a large one.
Cynos  [author] 18 Oct, 2015 @ 2:30pm 
@NipponGo

Also, check to see you own every block the LCD system does not work if it is not owned by you, you may also want to update the (Info display computer)'s code with the latest (Configurable Automatic LCDs) script by MMaster, link provided in the description.
Vitória, History Witch 18 Oct, 2015 @ 2:28pm 
I'll look into those, however, again, it's not while drilling, I get about 30fps while drilling, it's after the drill turns off, only while still inside the tunnel. I haven't tried re-entering the tunnel after leaving again to see if it still happens, though.
Cynos  [author] 18 Oct, 2015 @ 2:24pm 
@NipponGo

I'm glad you like it, here are some pointers i hope will help you troubleshoot.

The LCD's need the (Info display computer) and (info display timer) blocks to be turned on. The timer also needs to be started.

If the hangar does not fill with O² check to see if the vents are turned on or if there is oxygen in the tanks. Also check to see if the tanks are in (Stockpile) mode, that would prevent any air from being dispensed.

As for the lag while drilling, i can't really do much about that, it sounds like a game engine performance problem.
Vitória, History Witch 13 Oct, 2015 @ 5:14pm 
I love this thing, but I'm having some troubles: The LCDs are not working, not displaying anything right. Sometimes I the cabin doesn't want to fill with oxygen at all, it seems like the generator isn't working, but it does fill up bottles. Also when I turn off the mining process, if I'm still inside the tunnel the platform dug, my framerate drops severely until I make my way out.
Cynos  [author] 2 Sep, 2015 @ 12:15pm 
@ Sparklez / Mental

This could be due to the advanced rotor's offset being too low, iv not run into this problem myself.

I realize this design is not very.. blueprint projection friendly, due to its two grid nature.
REEE ™ 30 Aug, 2015 @ 6:46am 
Having issues with the cutting head not showing up on the projection.

Halp D:
Cynos  [author] 22 Jul, 2015 @ 10:04am 
@MushuIV

You can thank the 8 diagonal drills for that, without them it would periodicaly break its outer edge. I can probably have it push faster too but that will have to wait until i simplify it with prog.
MushuIV 22 Jul, 2015 @ 5:05am 
Oh didnt mean anything by it i just popped in some new thrusters and away i went. It is quite a amazing build i spent a good bit of time testing it yesterday 4 passes through a large asteroid with no damage to the drill head. I cant wait to see what you come up with next!
Cynos  [author] 21 Jul, 2015 @ 10:57pm 
@MushuIV

As for the industrial thrusters, you're gonna have to take it up with Sage, sadly have no control over how mods will react to future builds or people's machines, which is why i try to use as little as possible in my builds and only the most popular ones so people dont end up having to load a thousand mods for all the ships in their worlds.

:/
Cynos  [author] 21 Jul, 2015 @ 10:54pm 
@MushuIV @Z_dog

The DX11 related issues i mentioned are purely cosmetic, the shade of yellow i used just turns out to be too bright and it looks meh with all the bloom, otherwise it works just the same. Not really interested in focusing my work with DX11 until the devs flesh out their graphics engine some more, its a bloody pain in the ass to re-color the kind of ships i make.

And yes, no prog blocks were used outside of the LCD display circuit, i want to learn to prog for SE, would come in VERY handy for my industrial command cruiser, but i don't have the time to start from scratch right now.
MushuIV 21 Jul, 2015 @ 8:35pm 
minus the industrial thrusters not loading in correctly i have had no issues in DX11
Z_dog 21 Jul, 2015 @ 7:28pm 
This is an incredible design, especially as it sounds like you pretty much did it without programmable blocks, which I don't have the slightest clue how to use. Do you have plans to update it to DX11?
Cynos  [author] 21 Jul, 2015 @ 3:47pm 
I hope you guys enjoy this ship as much as i did building it, some more mining craft on their way. Take a look on the W&M online catalogue for a peak at what's cooking~

http://walsingandmohr.imgur.com/
Cynos  [author] 21 Jul, 2015 @ 3:42pm 
"SquidPope"

-1.0 gravity, inverts the field so it will push you up as opposed to pull down, since it's upside-down it keeps you on the ground.
Xenon 21 Jul, 2015 @ 2:59pm 
@Hertzahaeon How do the upside-down grav gens work? Shouldn't they make you "go up?"

(See third to last picture.)
Vulpes 21 Jul, 2015 @ 2:52am 
Built something like that too, once. But your design is much more developed. Very nice piece of work :)
Cynos  [author] 20 Jul, 2015 @ 10:04pm 
"cy-one"

Well feel free to use some of my ideas for your own designs, i certainly borrowed a few myself, i just wasn't happy with the mass / cargo cappacity ratio of other drills of this kind. :3
cy-one 20 Jul, 2015 @ 7:45pm 
You "just" need to put them one block forward and not have blocks on the same plane as them ;)
Cynos  [author] 20 Jul, 2015 @ 7:25pm 
"cy-one"

Yeah i was tempted to make a detachable cutter head but doing so currently would have overcomplicated the design and added many more points of failure, merge blocks have a tendancy to wreck anything around them when connected.
cy-one 19 Jul, 2015 @ 7:46pm 
I built something similar once (and might do again, lending ideas from your creation ;))
Mine had a detachable drill head, done by merge-blocks. The base of the drill-head had merge-blocks and the advanced rotor (as well as a a connector to connect the drill-head-conveyors with the rest of the machine)

Depending on how important detaching the drill head is for you, that is an alternative.
P0rthos 19 Jul, 2015 @ 7:22am 
wow,just wow,this mining ship is awesome,expecially that it drives from alone,nice job man,respect for this
Cynos  [author] 18 Jul, 2015 @ 3:24pm 
Jump drive refit is finished. Uploading soon.
cjmx21 17 Jul, 2015 @ 3:33pm 
for now, you can just use a connector with another ship to jump the mining ship around :)
Cynos  [author] 17 Jul, 2015 @ 2:41pm 
@ mistercreeper

Jump drive came the day after i finshed programing the thing, it'l be installed at a later date, once i can find a good spot for it.
Nukapanda 17 Jul, 2015 @ 10:35am 
nice ship but an hyperdrive would be good for deep space mining session
Kasugano Sora 15 Jul, 2015 @ 8:00pm 
This is a very good ship.Thank you