Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for p = 1, World_GetPlayerCount() do
then inside the loop use Modify_PlayerResourceRate(p, ... ) to set each resource.
Use your search engine to find instructions for creating a game mode, and for the scar documentation that will tell you how to use the scar function mentioned above.
If you have the time consider creating, otherwise would you please be willing to help explain how to mod your game mode to allow 5x resources? I really like how it makes the start of games much more intense with no lull in production.
I have so much fun with your mode, I play it pretty much exclusively now. I just want MORE shock infantry and 120mm mortars per second, 10x more would be fun :D
Possibly, since the mod has some scripts that run only when the game first starts, they do not run again when a savegame is loaded. I'll have to think whether there's a way to force them to run again when a game is reloaded.