Crusader Kings II

Crusader Kings II

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Everyone Can Start Mercenaries Companies
   
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15 Jul, 2015 @ 11:40am
17 Jul, 2015 @ 1:43pm
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Everyone Can Start Mercenaries Companies

Description
A small mod that enables everyone to create mercenary companies. It removes the
requirement of being nomadic or having the modifier Mercenary Tradition

If you are not nomadic when starting a Mercenary Company, you will be charged 50%
of your yearly income (to make up for not losing any manpower)

This mod does require Horse Lords


Version 1.01 -> I have reduced how many mercenary companies feudal, merchant
7/17/15 republis, and theocracies will create by 99%
Nomads AND Tribals have the same rate as original nomads

Dropbox link: https://www.dropbox.com/sh/es8ish5ul68rloq/AAAXerWB978DtWFCMZdN_dlsa?dl=0
31 Comments
Legume Legend 17 Aug, 2017 @ 7:22pm 
Is this updated to 2.7.1? I assume it doesn't need to be, I don't think they changed mercenaries much
Schmittboxes 16 Feb, 2017 @ 7:10pm 
Hello! Would you be ok with me incorporating this into an overhaul mod I'm working on? I would list you in the credits, of course.
zlatky 17 Oct, 2016 @ 9:19am 
Hello! 1) Is this mod HIP-compatible? and 2) Is it updated to 2.6.2? Thx in advance for the speedy reply!
Cuagai 28 Feb, 2016 @ 6:29pm 
Anyway to have only the player can use this? I got 33 companies in my game right now and I'm only 10 years in.
Shlomo McNugget - Fist of Jesus 7 Oct, 2015 @ 9:40am 
Kinda sucks that it requieres Horse Lords, cuz for players that dont have HL, they cant play it.
killingyouguy 31 Jul, 2015 @ 10:52pm 
Actually, I apologize. I think I the problem was that I had taken trible holdings in Finland that couldn't become feudal because of religion. So it was breaking the saves somehow. I would have taken the territory around the same time as when I installed the mod.
killingyouguy 31 Jul, 2015 @ 8:12pm 
Is there a way to uninstall this? I've disabled the mod, purged every mercenary company formed by it and still getting companies forming. They're led by members of dynasties across Europe (not nomads). Unless the vanilla game had some companies like this forming from the start (I never really use mercenaries much).
killingyouguy 31 Jul, 2015 @ 6:12am 
All my autosaves since playing with this mod are landless (no kingdoms to play as). This has broken a very fun viking campaign I had going. Not happy. Also, a ton of weird things started happening. For example, adventurers declaring war on me (hadn't happened for hundreds of years up until I used the mod), but they insta-fail (inconclusive) and end up in my court. Also, just had an Islamic decadance revolt declare war on me (I'm viking king of Britain).
DIBK 22 Jul, 2015 @ 8:49am 
@DaBauce If I start a new game every has land but then it eventually goes to landless. And I'm not sure, I didn't change any of the updates or anything, I let it be automatic. I'll check though
DaBauce  [author] 22 Jul, 2015 @ 7:29am 
I checked all the mods and none of them have conflicting files. If you start a new game is everyone landless? what about if you disable the mods? Is this from the previous patch (before 2.4?)