Homeworld Remastered Collection

Homeworld Remastered Collection

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Complex 9.1.17 Electron
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1.017 GB
16 Jul, 2015 @ 12:23am
17 Nov, 2020 @ 2:54am
221 Change Notes ( view )

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Complex 9.1.17 Electron

Description
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LOAD Complex 9.1.17 Electron to play
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Step by step to run this mod:
1) LOAD Complex 9.1.17 Electron
2) Press LAUNCH
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ALL UPDATES I TESTED BEFORE POSTING FEEL FREE TO COMMENT
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WARNING playing with more than 2 oponents and on max unit cap
______ Need powerfull computer
______ Otherwise you will have lags with posibility game crashing
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UPGRADES:
17/11/2018 Resource collectors cost $300
17/11/2018 Resource collectors harvest speed increase 100%
17/11/2018 Increased fusion ru gain 100%
17/11/2018 GAME SETTINGS: RU operations Multiplier increase 100%
_________ On MAXIMUM you will gain more than u can spend NOT RECOMENDED
17/11/2018 Changed Ion Frigates attack order, first to attack frigates
17/11/2018 Increased ru in asteroids by 300%
_________ Its 500% more than my prevous mod
18/11/2018 Increased starting resources choices 130% as requested by DiESF1RST
18/11/2018 Increased max ru capacity upgrades 3k to 5k price 100%
_________ Problem with max ru capacity gona fix soon i leave it 4 later
18/11/2018 Increased pilot/officer quantity 200%
18/11/2018 Increase friendly fire from 20% to 40% ouch :)
18/11/2018 Increased research technologies speed 100%
18/11/2018 Sentinel altilery increased dammage 50% it has 33.5km range
19/11/2018 Increase nukes speed 100%
19/11/2018 increase Juggernaut speed 50%
19/11/2018 Changed Sentinels attack order, first to attack big ships
19/11/2018 Decrease Ranks 2x levels: 20,40,60,160,300,480,700,960
19/11/2018 You can have 2 motherships :)
20/11/2018 Increased motherships life 100%
20/11/2018 Set limits: Scavenger+Mobile Refinery=8
20/11/2018 Added starting scavengers: small=1 extra=2 fleet=3 empire=4
20/11/2018 Improved Vaygr Battle Capital Ships + Heavy Capital Ships upgrades:
_________ Speed+45%, Accuracy+30%, Dammage+60% after 3 upgrades
_________ So each upgrade gives 2x than before
21/11/2018 Improved Vaygr Battle Capital Ships + Heavy Capital Ships upgrades:
_________ Health+90% after 3 upgrades
_________ So each upgrade gives 2x than before
21/11/2018 Fixed starting ships NORMAL working again
Complex 9.1.8 Electron
22/11/2018 Set limits: Utility=100
24/11/2018 AI imrovements LVL1 (fix economy 4 this mod properly) took me 5 days huh
Complex 9.1.9 Electron
27/11/2018 Changed Pilot upgrades to 100% inc quantity
_________ Officer upgrades 200% inc quantity (same no change)
27/11/2018 AI imrovements LVL2 (economy+military) few little things
27/11/2018 Sentinel altilery has 33.5km range set by Beghins, perfect by me
27/11/2018 Improved Vgr and Hgn Platforms upgrades:
_________ Dammage+60% after 3 upgrades
_________ So each upgrade gives 2x than before
28/11/2018 AI improvements: AI SENTINEL has better weapons was useles before
Complex 9.1.10 Electron
29/11/2018 Changed beginning quantity pilot 100% officer 100% increase
29/11/2018 Improved Hgn (Vipers/Tangos/Toroedoes/Nuclear Bombs) and
_________ Vgr (Cruse Missile/Roller Mine) upgrades:
_________ Dammage+30% after 3 upgrades
_________ So each upgrade gives 2x than before
29/11/2018 Set limits: missiles/mines = 25
29/11/2018 Set limits: Aditional Core=6 each have 100% more energy
_________ Cost $10000 less cores = less lag and mess
29/11/2018 Improved energy upgrades and research by 100% they give 2x energy
29/11/2018 AI imrovements LVL3 (economy+military)
_________ AI uses Missiles and HeavyNukes <=(just Hgn race)
_________ AI Easy use nothing
_________ AI Normal use Missiles
_________ AI Hard use Missiles and some HeavyNukes
_________ AI Extreme use Missiles and lots of HeavyNukes wew :) if he rich
29/11/2018 Changed Short-Range Missiles attack order:
_________ SmallCapitalShip, BigCapitalShip, Frigate, Mothership
30/11/2018 Honour points never go back just forvard, loses wont count nagative anymore
Complex 9.1.11 Electron
01/12/2018 Added more maps i just check some if working, no time to check all.
_________ Let me now if any map wont work
02/12/2018 Made 1 file to load like before so if there will be new update this mod
_________ will still work anyway it include full Complex9.1
Complex 9.1.12
04/12/2018 Fixed AI problem to pass 2nd research phase
_________ Set Research levels: 250,1000
04/12/2018 Fixed 2 motherships ability
_________ AI hard and extreme will have 2 motherships if hes wealthy
04/12/2018 Fixed Vaygr energy problem permamently
_________ Nuclear Power Generator was working just for players not 4 AI unfixable
_________ Redoo Vaygr energy supply, works like a charm now :)
_________ Vgr have a bit more energy gain than Hgn
_________ But Hgn will have more energy gain with energy bust
05/12/2018 Fixed and balanced few things
Complex 9.1.13
07/12/2018 Changed HeavyNuke time to build: 7s=>200s
07/12/2018 AI HGN has and use long range weaponry
07/12/2018 Fixed and balanced few things
Complex 9.1.14
08/01/2019 Improved AI Vgr anty missile defences
08/01/2019 Changed Burn Research from 2x to 4x
Complex 9.1.14b
14/01/2019 AI imrovements LVL4 (military)
Complex 9.1.15 Electron
25/01/2019 AI HGN increased long range weaponry dammage by 50%
25/01/2019 HGN Combat Systems give 15% increase max health of ships was 1.5%
_________ Just increase maxhealth
Complex 9.1.16 Electron
03/02/2019 AI HGN increased long range weaponry dammage to 100%
03/02/2019 HGN Combat Systems give 20% increase max health of ships was 1.5%
_________ Just increase maxhealth ( other commands broken wont work )
03/02/2019 Increased fighters bombers antycapital weaponry dammage by 100%
03/02/2019 Docking repair upgrades:
_________ Each upgrade gives 2x than before
03/02/2019 Set limits: Fighters=40
Complex 9.1.17 Electron
07/11/2020 Increased Vaygr platforms aim dammage and health by 100% (upgrades in research)
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COMMING UPGRADES:
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More balancing + fixing errors and bugs
New things if i find anything to change 4 better.
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Wanna play in 1920x1080 ? Do that:
...................Go to profile game install directory
..................."Steam\SteamApps\common\Homeworld\Homeworld2Classic\Bin\Profiles\Profile1"
...................Open file "PLAYERCFG.LUA" in notepad
...................Scroll to the bottom and look for
...................screenResolutionW = 1280,
...................screenResolutionH = 720,
...................Change it to:
...................screenResolutionW = 1920,
...................screenResolutionH = 1080,
...................Enjoy
...................I cant put this in the mod so u guys need to do this on your own :)
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Overall the mod Its like totally new complex :)
Why i created this mod ?.This mod skip part of waiting 4 resources. :) (if you well organized)Less ru harvesting and more fighting :) + balancing
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Got any sugestions or ideas or find bug? Let me now. Lets play !!! :)
Dont forget to RATE me and put in favorites if u love my mod, and me ;)
Popular Discussions View All (1)
5
9 Aug, 2015 @ 9:30pm
Complex 9.1 AI Waves
blablakin
143 Comments
Victoria, Angel of the void 22 Jan, 2023 @ 9:06am 
@The Fox, Have you attempted the nopbuffer fix?
The Fox 1 Nov, 2022 @ 6:48am 
Mod doesnt work anymore here. Game close instantly when I attempt to launch it
El Rico Mad Lotus 24 Feb, 2022 @ 12:21am 
Informations about levels required, prices, are not updated according to the mods.
So, you start playing and discover you can't build something because information about it is false. Very anoying.
Mr.Necrophile 21 Sep, 2021 @ 9:49am 
@ Electron - thanks for this, going to give it a whirl! +1
WASR 28 Nov, 2020 @ 5:01am 
I also found some sort of oddity, dunno if it was intended or not. During levels 1~4 the battlecruiser HP increases by ~100,000. approximately 190.000 in the case of battleships, but when you upgrade to Lv.5 it seems like the max HP of the vessels are fixed at 1,300,000 for battlecruisers and 2,079,999 for battleships regardless of the size of the previous increments. If you guys could look into that it would be appreicated.
WASR 28 Nov, 2020 @ 5:01am 
There are a couple more things I'd like to suggest.

Could you increase the upgrade percentages of the HGN battle & heavy capital ships? Comparing the fully upgraded stats of ships in the same category, the stats for the HGN ships seems pretty lacking compared to say, the Vaygr. Admittedly, it's true that the HGN ships have a lot more gimmicks like weapons range and shields, so rather than making them all the same I think it would be more appropriate to adjust things like the HP, damage, aim, repair values to around 20~30% better than they currently are. Also would like to restate what I said before about slightly adjusting the weapon module damage values as well as the health increase of the combat system, to about 25~35%.
WASR 28 Nov, 2020 @ 5:01am 
Couldn't check a couple of things because I didn't get much time to play til recently. I did confirm that the SFX effects of all the main ships went back to normal with ver.17.
WASR 20 Nov, 2020 @ 6:52am 
I usually play against two or more expert AIs at once, and usually the AI's production efficiency seems to decrease as the games grows longer. Expecially HGN, where despite being an expert AI they keep producing non-combat units like the Chimera Station, Shipyards, etc. and when compared to the vaygr AI they only have units at least 2 tiers inferior. They also don't seem to produce as many units compared to the unit limit increase in the electron mod. If you could fix that too that would be great.

Also if possible it would be great if you could revert the vagry battlecruiser main gun and HGN battleship artillery cannon effects to back to what they used to be, I feel like the current 3d sfx looks too fancy.
WASR 20 Nov, 2020 @ 6:52am 
Is it possible to buff damage output of the turrets that gets unlocked when you upgrade the HGN's Combat System's by 1.5~2 times? ex. buff the X3 Kinetic Cannon's damage from 1050->2100, heavy ion cannons from 20000->40000. I strongly get the feeling that the damage is small compared to the bonus health of the Combat System upgrade.
Electron  [author] 17 Nov, 2020 @ 2:55am 
Problem fixed and updated