Homeworld Remastered Collection

Homeworld Remastered Collection

Complex 9.1.17 Electron
143 Comments
Victoria, Angel of the void 22 Jan, 2023 @ 9:06am 
@The Fox, Have you attempted the nopbuffer fix?
The Fox 1 Nov, 2022 @ 6:48am 
Mod doesnt work anymore here. Game close instantly when I attempt to launch it
El Rico Mad Lotus 24 Feb, 2022 @ 12:21am 
Informations about levels required, prices, are not updated according to the mods.
So, you start playing and discover you can't build something because information about it is false. Very anoying.
Mr.Necrophile 21 Sep, 2021 @ 9:49am 
@ Electron - thanks for this, going to give it a whirl! +1
WASR 28 Nov, 2020 @ 5:01am 
I also found some sort of oddity, dunno if it was intended or not. During levels 1~4 the battlecruiser HP increases by ~100,000. approximately 190.000 in the case of battleships, but when you upgrade to Lv.5 it seems like the max HP of the vessels are fixed at 1,300,000 for battlecruisers and 2,079,999 for battleships regardless of the size of the previous increments. If you guys could look into that it would be appreicated.
WASR 28 Nov, 2020 @ 5:01am 
There are a couple more things I'd like to suggest.

Could you increase the upgrade percentages of the HGN battle & heavy capital ships? Comparing the fully upgraded stats of ships in the same category, the stats for the HGN ships seems pretty lacking compared to say, the Vaygr. Admittedly, it's true that the HGN ships have a lot more gimmicks like weapons range and shields, so rather than making them all the same I think it would be more appropriate to adjust things like the HP, damage, aim, repair values to around 20~30% better than they currently are. Also would like to restate what I said before about slightly adjusting the weapon module damage values as well as the health increase of the combat system, to about 25~35%.
WASR 28 Nov, 2020 @ 5:01am 
Couldn't check a couple of things because I didn't get much time to play til recently. I did confirm that the SFX effects of all the main ships went back to normal with ver.17.
WASR 20 Nov, 2020 @ 6:52am 
I usually play against two or more expert AIs at once, and usually the AI's production efficiency seems to decrease as the games grows longer. Expecially HGN, where despite being an expert AI they keep producing non-combat units like the Chimera Station, Shipyards, etc. and when compared to the vaygr AI they only have units at least 2 tiers inferior. They also don't seem to produce as many units compared to the unit limit increase in the electron mod. If you could fix that too that would be great.

Also if possible it would be great if you could revert the vagry battlecruiser main gun and HGN battleship artillery cannon effects to back to what they used to be, I feel like the current 3d sfx looks too fancy.
WASR 20 Nov, 2020 @ 6:52am 
Is it possible to buff damage output of the turrets that gets unlocked when you upgrade the HGN's Combat System's by 1.5~2 times? ex. buff the X3 Kinetic Cannon's damage from 1050->2100, heavy ion cannons from 20000->40000. I strongly get the feeling that the damage is small compared to the bonus health of the Combat System upgrade.
Electron  [author] 17 Nov, 2020 @ 2:55am 
Problem fixed and updated
Electron  [author] 8 Nov, 2020 @ 2:45pm 
Hi guys i did try today to update many times and no success. I did even tried create new mod and 2 separate mods and nothing is working. Hey maybe someone know this error in updating/creating:
"Steam error updating item: Error code = k_EResultInvalidParam"
WASR 8 Nov, 2020 @ 3:38am 
All right. Thanks for taking my feedback.
Electron  [author] 7 Nov, 2020 @ 6:55pm 
Hey i did increased the upgrades for Vaygr platforms by 100% (damage, health and aim) however the changes can't load to server for some reason. I will try to fix that and upload asap.
WASR 7 Nov, 2020 @ 4:19am 
Or how about setting the platform limit of Baygr at 60 to 80? Compared to hgn's platform, it is not as strong as it is and has few kinds, so it seems to be a reasonable balance.

Also, if the level-up system of hgn does not increase figures other than health, why not raise the damage levels of battleships and battle cruisers x3 kinetic canon, heavy ion canon etc.?
Electron  [author] 6 Nov, 2020 @ 3:31pm 
Or i can bump firepower of Vaygr platforms, so they work better.
Electron  [author] 6 Nov, 2020 @ 3:28pm 
Hey so you guys want unlimited Vaygr platforms? Easy to do i think however it could crash the game if build too mooch. Let me know. Sorry for late response, busy a bit, but I'm here now.
WASR 5 Nov, 2020 @ 5:15pm 
What do you think about what I said?
The Fox 5 Nov, 2020 @ 10:11am 
Nvm, game launch with Anduin's help. But I cant change the ingame resolution now... And in the files its already setup to 1920/1080, even tho it launch in 1024/768. Help again?
The Fox 5 Nov, 2020 @ 10:06am 
Mod still not working for me after graphics driver update Electron. Any ideas why its still crashing? Or even changing its resolution on itself?
Anduin1357 31 Oct, 2020 @ 8:43am 
If anybody gets an instant crash on start, make sure to always paste
-nopbuffer
in the command line arguments!
The Fox 31 Oct, 2020 @ 12:26am 
I see. I just reinstalled the game so that out of the window. And as far as Im concerned, my drivers are up to date but will check. Thx for the answer.Awesome mod btw
Electron  [author] 30 Oct, 2020 @ 5:39pm 
try update the graphic drivers. If that wont work reinstall the game. I could not play complex for some time because of graphic drivers.
The Fox 30 Oct, 2020 @ 10:29am 
Hi, pinging again. Mod refuse to launch. Try to launch on low resolution even tho its set on 1920/1080. If anyone can help me, that would be great
Anduin1357 23 Jun, 2020 @ 5:59pm 
Shift + R causes the game to crash instantly for me :(
///A\\\ 14 Jun, 2020 @ 1:25pm 
is working for me I have windows 10
WASR 25 Jan, 2020 @ 5:11am 
Is there no more update on this mod?
The Fox 22 Dec, 2019 @ 11:08am 
Hi, mod isnt working at all for me. Game doesnt even launch when the mod is selected. I had no issues on my old pc. I try to run this mod alone (not with another mor enabled). If anyone knows how I can fix this, please tell me.
Thanks in advance
WASR 24 Jun, 2019 @ 8:04am 
3. Please get rid of platform number limits for the Vaygr.
Unlike the Hiigarans the Vaygr don't have that many different type of platforms nor are they particularly powerful. The Patcher drone is special with it's quick speed and repair ability so putting a limit there makes sense, but the other Vaygr platform don't really need number limits, I think.
4. There's a mod called Complex Extra where you defend against AI waves, but for soem reason the game crashes around wave 13~14 regardless of how good the computer is, could you fix this?
WASR 24 Jun, 2019 @ 8:04am 
When you have the time to fix the mod it'd be great if you'd also take into consideration the following:
1. Module specific bonuses
The bonus values on the description in each modules are different from the actual applied figures(ex. It says the Defence Control Module provides 25% extra health to the ship but in reality it's only like 17%, or the Fire Control Module which supposedly raises the damage and accuracy of the ships within a certain area by 20% and 15% respectively but in reality it doesn't)
2. Heavy Capital class Weapon Modules Damage don't work
For both races, you have seperate damage values written for flak, laser, kinetic, heavy ion cannons, etc. when you make heavy capital ships but when you actually put on the modules the damage values don't rise as written.
Electron  [author] 6 Apr, 2019 @ 6:22am 
Not sure how to do this let me try.
jurgen.smirnoff 6 Apr, 2019 @ 5:09am 
Can you put here the link of your's mod, because steame's Homeworld 2 classic not operate at TWO !!! my different PC (Intell and AMD type) go out to windows....Homeworld 1 classic works!!! SUCH BUG..
WASR 23 Feb, 2019 @ 11:59pm 
Thanks for going through the work and fixing the mods, there's nothing wrong with just doing it in your spare time. I'm very much enjoying playing your mods
Electron  [author] 21 Feb, 2019 @ 1:53pm 
Hey sorry 4 late response. Unfortunately i'm extreme busy now no time to do anything in mod. I'm not sure when i will have some free time sorry :)
WASR 10 Feb, 2019 @ 6:37am 
Thanks your continuously accepting feedback and editing.
There's another thing that I thought would be better changed as I played through this mod. It's about the HGN combat system again; unlike the description which says you can put on X6 kinetic cannon modules at combat system lv. 3, the actual model looks identical to the x3 kinetic cannon module. Could this be changed so that the 3d model is the actual x6 module?
Electron  [author] 25 Jan, 2019 @ 12:41pm 
Hey so combat systems was giving just 1.5% max health increase. There is commands to increase everything but simply they don't work. I checked all complex files and everything looks fine. Probably there is error in homeworld 2 files. Gonna try to fix that in free time.
For now i set combat systems max health increase to 15% temporary until i will fix that (not sure if i can fix, lots hw2 files encrypted).
Electron  [author] 16 Jan, 2019 @ 4:09pm 
I will look into that when i have free time probably in the weekend.
WASR 16 Jan, 2019 @ 4:18am 
When we look at the battlecruiser/battleship in HGN, it says the speed/drive increases by 5% and hp/att/accuracy increases by 10% per level(the one that takes 100 EXP per level consuming 2k~10k RUs), even though in the actual game the hp only increases by 1% and att/accuracy by 0%. Would it be possible to fix this so that the relevant parameters actually increase to 5%/10%?
Keeper 16 Dec, 2018 @ 4:10pm 
Thank you!
Electron  [author] 2 Dec, 2018 @ 7:57am 
Done folks everything seems to work fine. Few little things left to take care of but im taking break from complex now, been playing and making this mod for past 3 weeks, need a break. Cya later.
I be back. :)
Electron  [author] 1 Dec, 2018 @ 11:14am 
Will set resolution 4 you permamently whatever res u want.
Later i will load whole game to this mod so will be like before. Its just easier 4 now to have seperate 2 files 10x faster uploading for me. I will see if i can make 1 file soon.
Electron  [author] 1 Dec, 2018 @ 11:14am 
Hmm strange. I did not add extra maps yeat dont remember where they are. Will add soon.
Try to load without adding in command line. Do that instead:
Wanna play in 1920x1080 ? Do that:
...................Go to profile game install directory
..................."Steam\SteamApps\common\Homeworld\Homeworld2Classic\Bin\Profiles\Profile1"
...................Open file "PLAYERCFG.LUA" in notepad
...................Scroll to the bottom and look for
...................screenResolutionW = 1280,
...................screenResolutionH = 720,
...................Change it to:
...................screenResolutionW = 1920, <=you can add your res
...................screenResolutionH = 1080, <=you can add your res
...................Enjoy
...................I cant put this in the mod so u guys need to do this on your own :)
Keeper 1 Dec, 2018 @ 6:58am 
Yes, I tried that last night with no luck. Unless I'm not doing it correctly.
I select Complex 9.1 in the mods, then I select Complex 9.1.10 by you, the paste -w 1600 -h 899 in commandline. then press launch. When I follow this it loads, but it will only play the original version it seems. It isn't playing your add-on. All the cool maps and other features are missing..
Electron  [author] 1 Dec, 2018 @ 3:24am 
Step by step to run that addon:
1) LOAD Complex 9.1
2) LOAD Complex 9.1.10 Electron
3) Press LAUNCH
You doing that ?
Keeper 30 Nov, 2018 @ 10:38pm 
When it loads it doesn't seem to load the mod. It will play as just HW2. I have played your mod countless times, so it's not like I'm use to the screen settings and activating your mod. It now just sets to the HW2 original main menu then crashes.
Electron  [author] 30 Nov, 2018 @ 10:03pm 
with way isn't working ?
Keeper 30 Nov, 2018 @ 9:16pm 
I love this mod, but isn't working D:
star_krafter 29 Nov, 2018 @ 12:33am 
would be good if the develepors of the game put in some cheat codes for the game Homeword 1 and 2 on porpose for players/users to have fun
Electron  [author] 21 Nov, 2018 @ 10:40am 
Fixed starting ships NORMAL working again