Space Engineers

Space Engineers

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MTF Mpac. Missile Rack (N°5-10.Top)
   
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Type: Blueprint
File Size
Posted
Updated
887.391 KB
16 Jul, 2015 @ 8:39am
9 Dec, 2015 @ 5:50pm
8 Change Notes ( view )

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MTF Mpac. Missile Rack (N°5-10.Top)

In 1 collection by Marcelo ACFM
MTF Mission Packages and Modules
14 items
Description
Mission Package Module for the Calypso Class cruiser and Akula Class destroyer.

This module allows the ship to carry and shoot 6 torpedoes.

Special configuration to be mounted on the top mission package merge block of the Calypso class cruiser.

Uses Whiplash Missile guidance script.
11 Comments
Marcelo ACFM  [author] 29 Jun, 2016 @ 2:07pm 
I see. I will try to push an update on this missile rack during the weekend after I tfully troubleshoot it ;)
foxhoundusmc 29 Jun, 2016 @ 1:36pm 
I have an older variant (from before I updated the projectors) and all 6 missiles launched and tracked fine
Marcelo ACFM  [author] 29 Jun, 2016 @ 1:30pm 
There may be an issue with ownership or something else. I would try using Whip's updated missile script and also this missile launch one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=713072834 It allows you to launch with a single button.
foxhoundusmc 29 Jun, 2016 @ 12:39pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=713615859

Here's the link. They appear to be getting rebuilt, but the timers aren't launching them....
foxhoundusmc 29 Jun, 2016 @ 11:34am 
I got the alignment fixed, your video was very helpful. Using nanite mod for automated reloading. checking it now to make sure it works, I'll post it up after the test run, even if it's not working. Thanks!
Marcelo ACFM  [author] 29 Jun, 2016 @ 10:18am 
Of course mate. I will love to take a look at it.
foxhoundusmc 29 Jun, 2016 @ 9:37am 
looks good, I'll fiddle with it an see if I can get it up and working. I'll upload my ship I'm using it on and link it so you can take a look and maybe see how I'm screwing it up if you like lol
Marcelo ACFM  [author] 26 Jun, 2016 @ 6:23am 
@foxhoundusmc. I am slowly working on updating the racks ;) I made a video about it tho https://youtu.be/Ldjv5T35MOU
foxhoundusmc 14 Jun, 2016 @ 4:21pm 
ok yea I just looked at the orientation of the projectors on the missile rack (top one) and they appeared to all be oriented differently, IE the lil green circle with no metal struts on it are facing random directions in relation to the missiles.
Marcelo ACFM  [author] 14 Jun, 2016 @ 10:41am 
@foxhoundusmc The projectors should already come with a loaded aligned blueprint of each missile, but since the game has been updated so many times and specially projectors have gone through several changes, that feature may be broken in this build. I will check it and upload an updated version. As for how to load the projections correctly, make sure the grid pivot point is in the same location and has the same orientation as the projector you are building from. I know doing this is tedious but the alternative is to manually align each projector, so is the lesser of two evils :P