Europa Universalis IV

Europa Universalis IV

Not enough ratings
Overpowered Custom Ideas
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.850 KB
16 Jul, 2015 @ 12:06pm
29 Apr, 2016 @ 7:46pm
4 Change Notes ( view )

Subscribe to download
Overpowered Custom Ideas

Description
This is a cheat mod updated for EU4 v1.16.3.0. The mod provides a set of zero-cost custom national ideas which can be selected when creating a custom nation with the nation designer.

The national ideas provide every bonus possible through the nation designer at a higher than normal rate. This is split up to have each tradition, idea, and ambition slot give 1/10th of the overall final bonuses, providing progression. Special non-numerical bonuses, such as exploration and special causus belli, are provided in Tradition 1.

When initially selecting the ideas in the nation designer, all of them are listed as "Build cost -9.5%", with the exception of the first tradition which is listed as "Allows recruitment of Explorers and Conquistadors". That same first tradition is sorted as if it were "May recruit female generals", and so can be found between "Interest per annum" and "Missionaries" under the Administrative tab.

When in-game or when you have finished designing your nation, the full set of bonuses will appear as normal. Choose the two Traditions ideas under Administrative as your starters, the Ambitions idea under Military as the final idea, with the Ideas 1 through 7 split with 1-2 in Administrative, 3-5 in Diplomatic, and 6-7 under Military.

In a prior version of the game, a similar mod would cause crashes when hovering over your traditions/ambitions in-game due to the too-long list of bonuses. This bug seems fixed in the current version of the game. However for safety reasons, the numerical split of the bonsues for Tradition 1 and the Ambition are instead allocated to double the numerical bonuses of Tradition 2 and Idea 7. This provides the same result with only one full listed set in the combined tool-tip for Tradition 1 / Tradition 2 / Ambition.

This means that if you select the ideas in the wrong order in the nation designer, you may get the full set of bonuses at a different stage in the game than expected.

--------------

This mod should be highly compatible with other mods, as it only adds new data to the game. Similarly, it is very likely to remain working in new patches. In the future if the mod says it is incompatible with the current patch and I do not update it, try opening the .mod file and just updating the supported version number to the current game patch. This is extremely likely to make the mod work again.

--------------

Future desired changes:
-I would prefer that these ideas not display as Build Cost in the nation designer screen. They show as normal in the game, but it could still cause some minor confusion.

-Newly added to the mod, special non-numerical bonuses are now provided all at once as part of Tradition 1. Ideally, it would be preferable to have each of these bonuses become available as optional decisions as some point in the progression.

At present, I do not know a way to accomplish either of these two desired goals. Please feel free to comment here if you know how to accomplish either of these. If you look in the mod files, you will see that I attempted to add these special bonuses via either direct decision or via a permanent nation modifier, but this did not seem to work. Those files are commented out and do not have any impact in-game at present.
11 Comments
snur 24 Jan, 2018 @ 5:30am 
pls update
Joseph Stalin 20 May, 2017 @ 9:00am 
update?
Dosudro 26 Feb, 2017 @ 10:23am 
It's working currently. Shouldn't need anything more than minor tweaking.

1) Open Nation Designer and go to the Ideas section.
2) The two tradtions and first two ideas are part of the Admin section. Just hover over the "Construction Cost" tags to see it pop up in the description. The first tradition is "Allows recruitment of explorers..."
3) Move on the the Diplo and Military sections to grab the final ideas. You'll have four of them from Admin and three each from Diplo and Military.
4) If you did it right, only the first tradition and the ambition ender will have text next to them.
5) None of them cost any points so go wild on your other customizations.

Enjoy.
snowyonetwo 17 Dec, 2016 @ 10:54pm 
I'm not sure I fully understand what I'm supposed to do to activate these. Please help?
5tr pure5 2 Dec, 2016 @ 2:05pm 
does this work for multiplayer?
we seem to get a long error code
Mokwhy 12 Jun, 2016 @ 8:06am 
Update for 1.17 ?
Alphanos  [author] 29 Apr, 2016 @ 7:48pm 
The all_power_cost modifier was removed. Upon testing, it turns out that despite the name, this does not reduce the power cost of all uses of monarch power. It does, however, reduce your storage capacity for monarch power! So if left included, some items would become impossible to purchase.
Alphanos  [author] 29 Apr, 2016 @ 10:24am 
Special non-numerical bonuses are now provided, such as the ability to recruit explorers or use special idea-group-granted causus belli. It appears that a game patch update now permits using these special bonuses in custom ideas, which did not previously work when this mod was first created.

Additionally, a few remaining modifiers were found that hadn't been included. These have been added. Most notably: all_power_cost.
Alphanos  [author] 27 Apr, 2016 @ 11:56am 
I've updated the mod for the current patch, v1.16.3.0. This includes several new modifiers such as for the corruption and state mechanics.

I also adjusted vassal income and tarriffs based upon moarlurking's helpful feedback. I can definitely agree that there's no benefit to bankrupting your vassals, so those modifiers have been significantly reduced.
DanielD1909 29 Jan, 2016 @ 3:40pm 
15.0?