Europa Universalis IV

Europa Universalis IV

Overpowered Custom Ideas
11 Comments
snur 24 Jan, 2018 @ 5:30am 
pls update
Joseph Stalin 20 May, 2017 @ 9:00am 
update?
Dosudro 26 Feb, 2017 @ 10:23am 
It's working currently. Shouldn't need anything more than minor tweaking.

1) Open Nation Designer and go to the Ideas section.
2) The two tradtions and first two ideas are part of the Admin section. Just hover over the "Construction Cost" tags to see it pop up in the description. The first tradition is "Allows recruitment of explorers..."
3) Move on the the Diplo and Military sections to grab the final ideas. You'll have four of them from Admin and three each from Diplo and Military.
4) If you did it right, only the first tradition and the ambition ender will have text next to them.
5) None of them cost any points so go wild on your other customizations.

Enjoy.
snowyonetwo 17 Dec, 2016 @ 10:54pm 
I'm not sure I fully understand what I'm supposed to do to activate these. Please help?
5tr pure5 2 Dec, 2016 @ 2:05pm 
does this work for multiplayer?
we seem to get a long error code
Mokwhy 12 Jun, 2016 @ 8:06am 
Update for 1.17 ?
Alphanos  [author] 29 Apr, 2016 @ 7:48pm 
The all_power_cost modifier was removed. Upon testing, it turns out that despite the name, this does not reduce the power cost of all uses of monarch power. It does, however, reduce your storage capacity for monarch power! So if left included, some items would become impossible to purchase.
Alphanos  [author] 29 Apr, 2016 @ 10:24am 
Special non-numerical bonuses are now provided, such as the ability to recruit explorers or use special idea-group-granted causus belli. It appears that a game patch update now permits using these special bonuses in custom ideas, which did not previously work when this mod was first created.

Additionally, a few remaining modifiers were found that hadn't been included. These have been added. Most notably: all_power_cost.
Alphanos  [author] 27 Apr, 2016 @ 11:56am 
I've updated the mod for the current patch, v1.16.3.0. This includes several new modifiers such as for the corruption and state mechanics.

I also adjusted vassal income and tarriffs based upon moarlurking's helpful feedback. I can definitely agree that there's no benefit to bankrupting your vassals, so those modifiers have been significantly reduced.
DanielD1909 29 Jan, 2016 @ 3:40pm 
15.0?
moarlurking 24 Jul, 2015 @ 10:08pm 
this was a pretty fun mod to mess aorund with the only thing that needs to be slightly changed mabye is the vassal income and tariffs because it makes nations under you useless due to the insane amount of money they owe you a month