Total War: ATTILA

Total War: ATTILA

76 ratings
No AI Razing except Huns and No AI Start Migration
   
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Tags: mod, Overhaul
File Size
Posted
Updated
30.107 KB
21 Jul, 2015 @ 10:35am
25 Feb, 2016 @ 12:18pm
9 Change Notes ( view )

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No AI Razing except Huns and No AI Start Migration

Description
Is desolated settlements all over the campaign map becoming a problem.

This mod does the following.

AI can no longer raze, doesn't effect Huns who will continue to raze.

AI can no longer start migration, this is to prevent addition desolation.

AI can no longer subjugate other factions, this is because its a complete nightmare to un-vassel a faction once its been subjugated by the AI, note AI still retains starting vassels. This part of the mod will be removed once I find a suitable way to make it more possible to break the vassel treaty via diplomancy.

AI colonize has been increased from 1 to 10, this is to increase the chance of AI colonizing a ruined settlement.

AI resettle has been increased from 1 to 10, this is to increase the chance of AI to settle its migrating horde, note that this doesn't effect hunnic hordes.

Most occupy and sacking values have been reverted back to previous patch numbers, this makes the AI have a slower expansion speed like that before patch 1.5. This means factions like Ghassanids should no longer be destroyed on turn 2, it is still possible just a lot less likely to happen.

Note: This mod doesn't effect the player, the player can still choose to raze or start migration. Barbarian factions can still migrate, they just can't start a migration, loss of all settlements will still cause a barbarian faction to horde.

Save compatible.

Updated to the latest patch 25/02/16

Other mods
Barbarian Hordes Expanded
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=447307792

Horde Variables
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=485653867

No AI Razing and No AI Start Migration
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=488491462

Note: No AI Razing except Huns and No AI Start Migration, No AI Razing and No AI Start Migration, and AI Occupy Only use the same db tables, they will conflict, only use one at a time.

Unit Tweaks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=599049692

Very Heavy Cavalry 65
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=599051335

33 Comments
Sheph 12 Aug, 2022 @ 8:24pm 
Please tell: What did you do in CAI_Variables to support your goals? "AI can no longer start migration..." What records support this claim?
john hentai cena 26 Feb, 2022 @ 4:36am 
thx, i hate when i expand and all i find is razed settlements. this will change the boredom of the late game
Hampuzio 19 Mar, 2020 @ 8:39am 
huns dosent raze
olivier.amiet 31 Jul, 2018 @ 7:54am 
good idea and good MOD, thx Modder...
Nick Naughty  [author] 1 Dec, 2017 @ 3:07pm 
Believe the white huns raze aswell, they share the same personality group as the huns.
Scholae 5 Nov, 2017 @ 9:23pm 
what about white huns?
Wolfman 25 Feb, 2016 @ 2:43am 
Yep doesnt work with the "No! to great power" mod. it will just enable the great power penalty again.
Cldarwin 28 Dec, 2015 @ 6:52am 
Enjoyed this mod but it seems to clash with the No great power mod after the patch
mazdamundi 17 Oct, 2015 @ 12:37am 
good avatar metal head.

Nick Naughty  [author] 10 Oct, 2015 @ 12:42pm 
This mod effects the AI only, it should be fine to use.