Total War: ATTILA

Total War: ATTILA

No AI Razing except Huns and No AI Start Migration
33 Comments
Sheph 12 Aug, 2022 @ 8:24pm 
Please tell: What did you do in CAI_Variables to support your goals? "AI can no longer start migration..." What records support this claim?
john hentai cena 26 Feb, 2022 @ 4:36am 
thx, i hate when i expand and all i find is razed settlements. this will change the boredom of the late game
Hampuzio 19 Mar, 2020 @ 8:39am 
huns dosent raze
olivier.amiet 31 Jul, 2018 @ 7:54am 
good idea and good MOD, thx Modder...
Nick Naughty  [author] 1 Dec, 2017 @ 3:07pm 
Believe the white huns raze aswell, they share the same personality group as the huns.
Scholae 5 Nov, 2017 @ 9:23pm 
what about white huns?
Wolfman 25 Feb, 2016 @ 2:43am 
Yep doesnt work with the "No! to great power" mod. it will just enable the great power penalty again.
Cldarwin 28 Dec, 2015 @ 6:52am 
Enjoyed this mod but it seems to clash with the No great power mod after the patch
mazdamundi 17 Oct, 2015 @ 12:37am 
good avatar metal head.

Nick Naughty  [author] 10 Oct, 2015 @ 12:42pm 
This mod effects the AI only, it should be fine to use.
Hakkerskaldyr 9 Oct, 2015 @ 3:14pm 
What when i already have a Mod that makes all Factions settle in Raze´d cities, will these mods get along with each other? I dident find it here written so i just asked xD
Nick Naughty  [author] 15 Sep, 2015 @ 4:50pm 
Updated
Guvenoren 25 Aug, 2015 @ 4:22am 
ok, my mistake this mod must work. I had a conflict
Nick Naughty  [author] 25 Aug, 2015 @ 4:04am 
Yep, save compatible.
NeverBackDown 25 Aug, 2015 @ 1:56am 
save game compatible?
Guvenoren 17 Aug, 2015 @ 5:12pm 
All other mods doesnt actually work since i am able to raze in all of them.
Nick Naughty  [author] 17 Aug, 2015 @ 3:48pm 
@Guvenoren All the mods out on the workshop were trying to prevent the ai from razing, and were handicapping the player in the process. This mod prevents the ai while giving the player the freedom to raze, just use this mod and restrict yourself to not razing.

I recommend "No AI Razing and No AI Start Migration" mod for the first 20 turns untill "Attila is born" then switching to this mod allowing the huns to raze.
Nick Naughty  [author] 17 Aug, 2015 @ 3:19pm 
@Guvenoren Its already previously been done by other modders.
Guvenoren 17 Aug, 2015 @ 1:02pm 
So, can we make a mod which makes this affect the player aswell?
Nick Naughty  [author] 12 Aug, 2015 @ 2:38pm 
Thanks :)
Animu Lady 10 Aug, 2015 @ 4:34am 
the best No AI Razing and No AI Start Migration so far uploaded on steam mate.
Nick Naughty  [author] 27 Jul, 2015 @ 2:39pm 
I'm glad its working perfect now :)
LostCarcosa25 26 Jul, 2015 @ 7:12pm 
@Nick Naughty - works perfectly! Thank you for this, now essential, mod in my load order. Thumbs up :Dignity:

@seamariners90 - could you link or send me that food consumption mod?
Nick Naughty  [author] 26 Jul, 2015 @ 5:55am 
Problem should be fixed.
Nick Naughty  [author] 26 Jul, 2015 @ 5:25am 
It should be only effecting two tables, and they are both CAI ones.

I will upload the mod again.
seamariners90 25 Jul, 2015 @ 11:05pm 
It also conflicts with a reduced food consumption mod I use, but I fixed that using PFM. This mod has the files for the building effects tables, so I removed the files for food consumption from this mod. It might be something similar for the corruption reduction.
LostCarcosa25 25 Jul, 2015 @ 9:05pm 
Nick Naughty, I like your mod, and it certainly does work (it prevented the belligerent Suebians from razing Iberia). However, it does seem to conflict with the Corruption Reduction (50%) Mod by Spartan861. Any idea why they would be conflicting?
Melko's Bane 23 Jul, 2015 @ 1:44pm 
@ Nick Naughty-- Truth. ;)
Nick Naughty  [author] 23 Jul, 2015 @ 12:20pm 
@ AlyG69 Yes its save compatible, and this mod changes about 3 entries by reducing the chances of migration happening to Zero percent, not 100% sure how the migration actually works but there seems to be about 3 possible ways for it to occur one is due to fertility.

@ [LG] Caesae -=TcG=- Everyone has different tastes, in this mod only the AI controlled Huns and players can raze, and only the player can migrate.
AlyG69 23 Jul, 2015 @ 11:13am 
oh btw is this save compatible? i.e can i subscribe now and keep playing campaign i was playing ?

also another question, im using a no climate change mod (so fertility levls don't go down) if fertility doesn't go down does that mean no need for migration (wont migration not trigger)?
Melko's Bane 23 Jul, 2015 @ 11:12am 
What is the point of playing Attila if you take out the primary funcitons that compose the campaign? :poo::rfacepalm:
Nick Naughty  [author] 23 Jul, 2015 @ 8:19am 
It seems to be working for me.
AlyG69 22 Jul, 2015 @ 6:43am 
wow this sounds great im using no razing at all mod, but kind of makes the huns handicapped as they can just sack only. and still half the map is desolate cause they all just start migrating. can anyone confirm this works?