Portal 2

Portal 2

Not enough ratings
Portal 2: OoT Project
   
Award
Favorite
Favorited
Unfavorite
Description
2ND MAP IS OUT!!!

I won't be using custom content yet, as I want to show it to you guys before continuing any further. This means I'd love criticism, opinions, suggestions, and corrections as soon as possible. I know Time Travel was (and kind of still is) considered a gameplay element on some maps, but this is something I want to invest my time at, and bring ideas and concepts that would make this an even better gameplay element. As far as my research goes, portals could be used as a "time portal" themselves, a space-time bending device to go at one place at a different time, or as regular portals fizzled before entering a Time Gate or similar device. I think I'm missing something. Anyways, what if the portals were under the same rules of time as anything else? I mean, they are mini-black holes, linked together. Any portal in the past should exist in the future if nothing happened in between. However, the opposite couldn't be true, as something in the future will not change the past. Teleporting cubes, using up to four portals at once, time paradoxes, changing the past to alter the future, timed time travels, up to three time periods puzzles,... heck, even going multiple times through time to let the past and future version of a ball reach their destination! Possibilities are huge! And I want to make that possible. I already worked an entire week just to find a way of manipulating both portals through time, even shooting through the time gates. I wanted to do this, and I'll do it!

And no, OoT isn't "Ocarina of Time" here!
Items (2)
Portal 2 OoT Project Intro Map: Time Traveling
Created by ChaosContrl
"You searched around the ruins of an ancient laboratory, when you suddenly fell inside a desolate room. With no way to return, you explore your surroundings in hope of getting out..." The intro of a time traveling centered map series. But before going into...
Portal 2 OoT Project Intro Map: Time and Space
Created by ChaosContrl
*** UPDATE: So I am unable to find the map files for this test chamber (sadly), but I did find a fix for any visual bug you may have found while looking at portals through the ASCTD: AT THE START OF THE MAP, PLEASE ENTER "r_portal_fastpath 0" IN THE DEVELO...