Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And thanks, I'm "GLaD" you loved it! Next one might be a little bit more difficult, as I include the ASHPD with the ASCTD (just thought of something: Aperture Science Crash To Desktop...)! And yes, there will be more. And yes, I'll make a series when the concepts are out. There should be the next one, and 1 or 2 more. Then, I'll make puzzles. And if I come up with a story, I'll make a real series!
Although, I'll be honest, coming up with ideas of test chambers involving the notion of a timeline is, in fact, very hard. Not only it's mind bending for the creator of the map (I enter deep thought mode for like one half an hour or two), it must be enjoyable for the players, and not too easy, not too hard at the same time. I planned those chambers almost three years ago now, and one of them was a huge success (the intro map). Now that I'm currently working on the second one (the next map), I realise how great they were designed, and I often surprise myself with what I did. I might ask the community for multiple ideas...