Space Engineers

Space Engineers

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Wico Small Auto Miner Mk3 -- [OBSOLETE]
   
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Type: Blueprint
File Size
Posted
Updated
703.765 KB
23 Jul, 2015 @ 8:11pm
5 Sep, 2016 @ 9:13pm
20 Change Notes ( view )

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Wico Small Auto Miner Mk3 -- [OBSOLETE]

Description
Obsolete

This is a 5 drill version of the mk3 miner.

This uses the same script code as the other mk3 miners.


18 Comments
Wicorel  [author] 30 Dec, 2015 @ 7:58pm 
Could be the sensor needs to be pulled in a bit. Check displays and if it says "waiting for drills to work" then the sensor is detecting asteroid close to drills and that's why it's not moving.

The sensor list is also displayed on the near right display.

The 'front' of the sensor should be reduced. from memory it was about 2.7meters.
Stower 30 Dec, 2015 @ 9:26am 
so retesting I can say that adding more stoping thrusters works. now im having a problem with mining namly the drone will start to mine pulse forward one or two times than stop and sit there. the ship is stil getting ore but at about 5kg to 10 kg a update. but it is no longer using its thrusters to move forward at any speed that can be seen by the naked eye. chould this be a senser problem?
Wicorel  [author] 29 Dec, 2015 @ 4:48pm 
So I was able to do a run and it stopped in time. HOWEVER, given that the large forward thrusters were not offset by increased reverse thrusters, it's likely that the calculations for 'stopping distance' are now off (also because dampening power changed greatly).

Try 1) removing large thruster (but this may prevent movement when miners gets 'full'
or 2) adding more reverse thrusters attach to the back side of the large forward thrusters.

I also noticed that the large thrusters were not added as part of the "Small Miner Normal Thrusters" group so they are not turned off when docked.

Added reverse thrusters should be added to the "Thrust Backwards" and the "Small Miner Normal Thrusters" groups.

Wicorel  [author] 29 Dec, 2015 @ 8:13am 
Check the programming blocks and make sure they didn't get an error and stop. Sounds like it started on the way, then stopped processing.

I'll re-test mk3 -- after work tonight.
Wicorel  [author] 29 Dec, 2015 @ 8:12am 
Stower 29 Dec, 2015 @ 7:33am 
ok i've rewatched the videos and trying again i've made it to the point were its heading to the asteroid than disaster strikes. my list of start up comands are as follows.
Hit button 1 to launch.
Hit button 4 to change camera.
Shift+4 to target spot on asteriod than Hit button 3 to lock.
Move a bit and retarget same spot Hit button 3 to relock.
Shift+1 to change to camera 2 to check lock, see that we are locked on asteroid.
Hit 5 to go mine... watch it speed to asteroid too fast and smash into it.

pre thank you for your help I really look forward to seeing this puppy mine!
Stower 28 Dec, 2015 @ 9:34pm 
Wicorel I have maybe need to watch them again and go abit slower what do you mean about a manual info? like to read that
Wicorel  [author] 28 Dec, 2015 @ 7:42pm 
Did you check the videos?

The mk3 has the full set of them:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433545870

It also has the manual information on that blueprint. It applies to all three versions.
Stower 28 Dec, 2015 @ 7:19pm 
Wicorel your ships are great but im lost on how to set it up can you make a todo list LCD?
Cannon 15 Dec, 2015 @ 3:20pm 
I am cheating and pasteing them in from your blue print