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The sensor list is also displayed on the near right display.
The 'front' of the sensor should be reduced. from memory it was about 2.7meters.
Try 1) removing large thruster (but this may prevent movement when miners gets 'full'
or 2) adding more reverse thrusters attach to the back side of the large forward thrusters.
I also noticed that the large thrusters were not added as part of the "Small Miner Normal Thrusters" group so they are not turned off when docked.
Added reverse thrusters should be added to the "Thrust Backwards" and the "Small Miner Normal Thrusters" groups.
I'll re-test mk3 -- after work tonight.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/433545870/618463446156237626/
Hit button 1 to launch.
Hit button 4 to change camera.
Shift+4 to target spot on asteriod than Hit button 3 to lock.
Move a bit and retarget same spot Hit button 3 to relock.
Shift+1 to change to camera 2 to check lock, see that we are locked on asteroid.
Hit 5 to go mine... watch it speed to asteroid too fast and smash into it.
pre thank you for your help I really look forward to seeing this puppy mine!
The mk3 has the full set of them:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433545870
It also has the manual information on that blueprint. It applies to all three versions.