Space Engineers

Space Engineers

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RoughSkies Cargo Ships
   
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Type: Mod
Mod category: Respawn Ship, Script, Other
File Size
Posted
Updated
1.945 MB
27 Jul, 2015 @ 8:34pm
16 Sep, 2015 @ 7:44pm
18 Change Notes ( view )

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RoughSkies Cargo Ships

Description
Fully Oxygen Capable, Vanilla, Cargo ship pack/mod. Replaces the original cargo ships with 67 ships of my own creation; cargo, military craft, miners, support vehicles with a few surprises. Four Respawn ships and now with 3 exploration bases on asteroids..

Explore and enjoy.

Comments and critiques are welcome.

For those who wish to combine this mod with others, I have uploaded a friendlier version that will not overwrite the original cargo ships, nor the respawn ships.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512513615

Edit 13, 9/16/15
Added one military carrier, and two planetary landers. Luckily tested after the exploding landing gear bug (Again).

Edit 12; 8/29/15
Added one new ship blueprint, and three exploration bases with associated asteroid. Working on converting flying wrecks to exploration discoveries.

Edit 11; 8/25/15
Added two blueprints, cleaned up the 'SpawnGroups' file and started adding exploration blueprints. Over-wrote the original 'Cargo-ships', they should not spawn now.

Edit 10; 8/23/15
Added 4 Respawn ships, modified available respawn to ships of my making. Slight modification of eight blue prints due to being over powered. Second update on 8/23/15; Changed the starter ships to remove tools, ore from the miner and downgrading the modules to make it less OP.

Edit 9; 8/19/15
Added one blueprint, repaired one blueprint and downgraded three. Rebalanced risk vs reward on smaller mining ships and support vessels.

Edit 8; 8/17/15
Added eight more blueprints; two new ships for the corporation and six modified versions of previous releases. Lowered spawn rate of 'older' versions of ships, and added modified versions for the difference. Be warned, easier ships may not be so easy now.

Edit 7; 8/13/15
Added ten more ships; haulers, carriers, pirates and damaged ships.

Edit 6; 8/10/15
Added new Cargo Hauler, and Mining Support Vessel.

Edit 5; 8/7/15
Added two new Corporate Patrol ships.

Edit 4; 8/5/15
Added additional Mining Support Vessel for the Corporation.
Added new behavior(s) to cargo ship(s).

Edit 3; 8/3/15
Added additional Cargo Ship and Escape Pod.
Corrected empty turrets on Cruise Ship.

Edit 2; 8/2/15
Fixed error on "ReStarter, Pirate"
Added additional Cargo ship.

Edit 1; 7/30/15
Changed Warhead timers, the previous were to short 'fused'
40 Comments
VALT13L 30 Jan, 2018 @ 10:59pm 
this mod is old. is it still working?
V4D4RS F1ST 3 Feb, 2017 @ 10:51pm 
Do these ships have custom turrets with a script? That would be cool yet really scary!
Noscal  [author] 23 Apr, 2016 @ 6:38am 
Added this file, which has no Over-Writes, no Respawn Ships, and still has no Mods.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=671270071
Noscal  [author] 23 Apr, 2016 @ 6:31am 
Greystar ; those are 'large block drills' and are standard... zero mods.
Greystar 23 Apr, 2016 @ 12:58am 
Problem is That one still adds Respawn ships and I don't want them, it just doesn't overwrite any. And it looks like one of the picks does use the Azimuth Drillheads. That's why I thought it had mods or atleast A mod.
Noscal  [author] 22 Apr, 2016 @ 8:14pm 
*These ships use no mods.
Noscal  [author] 22 Apr, 2016 @ 8:12pm 
These use no mods.

Try this mod, it includes all the spawns but does not overwrite the respawn ships.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512513615
Greystar 22 Apr, 2016 @ 1:25pm 
PS) PLease also list what mods are required to use your ships it looks like the mining ship I see in the Screenshots requires Azimoths drills (not a problem as I use the Mega Pack) but it'd be nice to know what other mods I might need.
Greystar 22 Apr, 2016 @ 1:25pm 
Is it possible to get this mod without the REspawn ships added? I'm looking for additional cargoship since keen renabled them. Your pack seems promising, however i use custom a respawn ship I built specifically for use on my server. I would just download your mod and customize it but I'm afraid that if you update it then it will break my customizations to it. Originally I was looking for a mod that also removed all rotors from the keen ships but the ones I found essentially just rip all parts off that were connected to rotors and I'd rather see them changed with cargo doors, etc instead of just butcherd, but barring that I'd like to find a full replacement for them. Also does this modify the EventCode? I customized that as well to reduce the frequency of Cargoship spawns as I suspect it might be causing (not so) random delays that can last up to 2 minutes while the server tries to find somewhere to spawn a cargoship near a player who is on a planet or moon.