Space Engineers

Space Engineers

RoughSkies Cargo Ships
40 Comments
VALT13L 30 Jan, 2018 @ 10:59pm 
this mod is old. is it still working?
V4D4RS F1ST 3 Feb, 2017 @ 10:51pm 
Do these ships have custom turrets with a script? That would be cool yet really scary!
Noscal  [author] 23 Apr, 2016 @ 6:38am 
Added this file, which has no Over-Writes, no Respawn Ships, and still has no Mods.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=671270071
Noscal  [author] 23 Apr, 2016 @ 6:31am 
Greystar ; those are 'large block drills' and are standard... zero mods.
Greystar 23 Apr, 2016 @ 12:58am 
Problem is That one still adds Respawn ships and I don't want them, it just doesn't overwrite any. And it looks like one of the picks does use the Azimuth Drillheads. That's why I thought it had mods or atleast A mod.
Noscal  [author] 22 Apr, 2016 @ 8:14pm 
*These ships use no mods.
Noscal  [author] 22 Apr, 2016 @ 8:12pm 
These use no mods.

Try this mod, it includes all the spawns but does not overwrite the respawn ships.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512513615
Greystar 22 Apr, 2016 @ 1:25pm 
PS) PLease also list what mods are required to use your ships it looks like the mining ship I see in the Screenshots requires Azimoths drills (not a problem as I use the Mega Pack) but it'd be nice to know what other mods I might need.
Greystar 22 Apr, 2016 @ 1:25pm 
Is it possible to get this mod without the REspawn ships added? I'm looking for additional cargoship since keen renabled them. Your pack seems promising, however i use custom a respawn ship I built specifically for use on my server. I would just download your mod and customize it but I'm afraid that if you update it then it will break my customizations to it. Originally I was looking for a mod that also removed all rotors from the keen ships but the ones I found essentially just rip all parts off that were connected to rotors and I'd rather see them changed with cargo doors, etc instead of just butcherd, but barring that I'd like to find a full replacement for them. Also does this modify the EventCode? I customized that as well to reduce the frequency of Cargoship spawns as I suspect it might be causing (not so) random delays that can last up to 2 minutes while the server tries to find somewhere to spawn a cargoship near a player who is on a planet or moon.
Wolverine 29 Nov, 2015 @ 1:43pm 
Agreed, Keens planetary lander is.....below average. I Tweaked one and uploaded it to the workshop :)
Noscal  [author] 29 Nov, 2015 @ 9:22am 
Yes, once cargo ships are allowed. I have been slowly reworking each ship to include 'drones', since the release of planets another rework of the planetary landers will need to be done.
Wolverine 29 Nov, 2015 @ 8:31am 
Any plan to update the new ships and AI things since planets release? :)
Wolverine 18 Sep, 2015 @ 7:19pm 
yes!
Noscal  [author] 18 Sep, 2015 @ 6:58pm 
Hard drive is semi-dead, boot sector is gone. Currently booting off a CD. New computer ordered and on the way.
Wolverine 18 Sep, 2015 @ 3:52pm 
I hate when that happens! Did the hard drive fry with it?
Noscal  [author] 18 Sep, 2015 @ 5:23am 
At this time I am without a computer, as mine died in a puff of smoke. I will revisit this mod after my new computer arrives. My last two weeks of work died with my PC. Expect that I will be creating a new mod to take advantage of the new drones and other features.
Noscal  [author] 17 Sep, 2015 @ 8:15pm 
No, this mod will not overwrite the drones. There is a new data field for pirates, as soon as I figure out its function... I will add it to my own ships.
Wolverine 17 Sep, 2015 @ 6:49pm 
Will this mod overwrite the new Drones from today's update?
Hewlett Craphard 17 Sep, 2015 @ 6:12pm 
Don't need to. Just saw the latest update.
But thanks for the suggestion anyways. :)
Wolverine 17 Sep, 2015 @ 6:03pm 
This is awesome! Ive been looking for a "Respawn Ship mod" Tried to learn how to replace mine on my server, with not much luck or effort lol. I hated how easy the cargo ships were to capture, this will give my server members something to atempt muhahaah!
Noscal  [author] 14 Sep, 2015 @ 7:02pm 
DuncanBizkit, if you read the original mod for "Cargo Ships Strikes Back" it states clearly that the ships need to be named "Large" for it to work. After reading the script, it shows that the script only searches and uses "Large" named ships. Good luck with your use of that mod, perhaps you should build a new cargo ship mod for that purpose?
Noscal  [author] 13 Sep, 2015 @ 7:50pm 
I don't know, but I will research it later this week.
Hewlett Craphard 11 Sep, 2015 @ 3:50pm 
Trying to use this with the "Cargo Ships Strikes Back (Fixed)" mod. Is the whole naming thing the reason why they won't attack?
Noscal  [author] 4 Sep, 2015 @ 1:20pm 
Yes, this mod will cooperate with other cargo ship mods. You might lose some ships due to name-overwrites, but that is true of any cargo ship mod that overwrites the original nine cargo ships.
xDreadbloodx 4 Sep, 2015 @ 11:59am 
will this mod work with other cargo ship mods
Noscal  [author] 23 Aug, 2015 @ 4:33pm 
Modified the spawn ships Jack, I expect you to try them out and get back me ;-P
The military ships are still hard to take down, the traders are easier.. but not to easy. Working on exploration next, that should take me a few weeks.
LeGourmet003 20 Aug, 2015 @ 4:21am 
Well i hope you will keep this mod alive as long a possible because there isnt alot of cargo ship mod around and mainly because you have your own way of thinking when you make them, wich is interresting. Your mod is nothing like mods that i saw that just regrouped a bunch of ships made by players just to add ships with no purpose.
Noscal  [author] 20 Aug, 2015 @ 4:10am 
Not really, spend maybe an hour every two days or so cleaning up my 'stock' of ships. Rebuilding existing ships to be more in-line with my vision of specific groups that would use space ships in the future. Independent miners, corporate miners/industrial power houses/large commercial interests, free traders and the military.

I am adding in 'clan/family' ships now, trying to define the limits and designs for a family living in space for extended periods. How much space would a family need to raise kids? Would there be a garden/hydroponics? Keeping kids and pregnant women from the engineering space (reactor)? So many things I have not considered yet...

LeGourmet003 19 Aug, 2015 @ 9:05pm 
You sure are on fire making all these ships :)
LeGourmet003 13 Aug, 2015 @ 9:21pm 
Excellent, more ship to capture and put in my Scrapyard to dismantle since im a Salvager. Thank you roughskies
Noscal  [author] 13 Aug, 2015 @ 8:29pm 
Ten ships added today! Be warned, they are not all meek and mild. Tweeked speeds, frequencies and spawns. If anyone finds a problem, please post it here with details. Thanks and enjoy!
Noscal  [author] 2 Aug, 2015 @ 4:02pm 
Yes, thank you for finding that error. Minor issue with a misplaced comma.
LeGourmet003 2 Aug, 2015 @ 2:20pm 
Here is what i get

Spawn group initialization: Could not get prefab ReStarter Pirate
Error loading spawn group ReStarter Pirate
mod_warning: RoughSkies Cargo Ships
Mods/489503114.sbm/Data/SpawnGroups.sbc

hope this help
Noscal  [author] 2 Aug, 2015 @ 1:16pm 
I have reviewed this mod twice. Can you specify the error you are receiving?
LeGourmet003 31 Jul, 2015 @ 4:24pm 
Can you please update your mod to the latest update of SE, im getting errors when i load my world.
Thank you in advance!
LeGourmet003 30 Jul, 2015 @ 6:34pm 
Edit 1; 7/30/15
Changed Warhead timers, the previous were to short 'fused'

Oh they are timed, maybe that why i die so soon after starting grinding the RockJack Cockpit.... and didnt know they had bomb on them....
LeGourmet003 30 Jul, 2015 @ 6:31pm 
The RockJack didnt explode, i just started grinding (just grinded like 2-3%) the cockpit then die of unknow cause
Noscal  [author] 30 Jul, 2015 @ 6:10pm 
I will check the mod, the RockJack(s) have bombs attached. Which one was your 'killer'?
LeGourmet003 30 Jul, 2015 @ 12:49pm 
Nice mod, today is update seem to have a conflict with your mod
Your Rockjack ship is a killer, everytime i try to hack the cockpit i get killed even tough there is no weapon on it.