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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=671270071
This one looks like it uses Azimoths drills
Try this mod, it includes all the spawns but does not overwrite the respawn ships.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512513615
But thanks for the suggestion anyways. :)
The military ships are still hard to take down, the traders are easier.. but not to easy. Working on exploration next, that should take me a few weeks.
I am adding in 'clan/family' ships now, trying to define the limits and designs for a family living in space for extended periods. How much space would a family need to raise kids? Would there be a garden/hydroponics? Keeping kids and pregnant women from the engineering space (reactor)? So many things I have not considered yet...
Spawn group initialization: Could not get prefab ReStarter Pirate
Error loading spawn group ReStarter Pirate
mod_warning: RoughSkies Cargo Ships
Mods/489503114.sbm/Data/SpawnGroups.sbc
hope this help
Thank you in advance!
Changed Warhead timers, the previous were to short 'fused'
Oh they are timed, maybe that why i die so soon after starting grinding the RockJack Cockpit.... and didnt know they had bomb on them....
Your Rockjack ship is a killer, everytime i try to hack the cockpit i get killed even tough there is no weapon on it.