Don't Starve Together

Don't Starve Together

62 ratings
DST Tweak Tool
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
98.827 KB
5 Aug, 2015 @ 1:48pm
13 Jun, 2016 @ 4:25am
17 Change Notes ( view )

Subscribe to download
DST Tweak Tool

Description
END OF DEVELOPMENT AND GOODBYE
I have stopped the development of this and future mods.
More information can be found on the link below.
Goodbye[data.ewul.net].

MAIN FEATURES:
Allows to configure different aspects of the game.
Server owners that have the mod enabled can now modify HP and Damage values of all the Giants and monsters, edit the Defence and Durability values of different armors and modify other values of certaint items on how they behave, how long they last, ability to modify game mechanics like item stack size, freezing/starvation kill time, hunger rate, food spoil time etc.
Custom Modifications adds the ability to remove certaint or all types of walls from the game to reduce server lag.

IMPORTANT NOTES:
This mod should be highly compatible with future game updates and other mods.

If you are using "modoverrides.lua", here is an example configuration which you can simply copy/paste to yours and change values if needed so you don't have to manually write all the settings parameters yourself:
(If you use other mods as well, simply add this part into the existing "modoverrides.lua" you have)
Modoverrides for DST Tweak Tool[data.ewul.net]
Please note that the example "modoverrides.lua" uses default values of the mod. If you want to change something, go under mods install directory, open up "modinfo.lua" and check the correct configuration number values from there and then apply them to your "modoverrides.lua".


SIDE NOTES:
I will add other configurable options to different items/monsters/prefabs/server settings etc into this mod in the future and I am also welcoming all suggestions.

Recommended mods to use together with this mod:
Less Lags - Mod that makes all the servers capable of running infinite number of days without getting laggy from all the prefabs that get generated in long running servers. When the mod is configured correctly it periodically deletes some or all prefabs (items, monsters, animals etc) from the entire world and keeps it lag free.

BUG REPORTING:
Add all your bug reports under "Discussions" > "Bug Reports". (To avoid Comment section cluttering)
Also a great help is if you can upload your crash log "log.txt" to PasteBin[pastebin.com] and link me the crash log that way in the bug section with a description what did you do before the crash occured.

LIVE CHAT:
If you wish to talk to Me or other players or users of this Mod, you can join us on Live chat where we can discuss problems, ask questions or simply chat about random things.
Join here and proceed to "Gaming" room: EWUL Public Chat[im.ewul.net]
Popular Discussions View All (1)
2
16 Sep, 2015 @ 12:06am
Bug Reports
Deja Vu
41 Comments
123 24 Mar, 2021 @ 4:16pm 
求更新大佬
Deja Vu  [author] 10 Jan, 2018 @ 4:56am 
@Alone Life
Unfortunately i can't keep it up to date at the current time. Please make sure you are not using any other mods that might interfere with refridgerator as these mods may overwrite something. Perhaps you are using some sort of custom refrigerator mod in which case incompatibilities might arise. This mod only changes or edits correct API values of the game unless Klei has changed something which i have no interest to look into until Klei stops development of the game and modders can take over and make the game better.
Enchant é 9 Jan, 2018 @ 10:11pm 
The refrigerator cannot keep fresh and the items cannot stack.Please continue to update.Thanks
Rowila 12 Sep, 2016 @ 10:13pm 
Just want to let you know, that I really love this mod! This mod make's it possible to kill the Dragonfly with 1-2 players! A most have mod for me. ;)
Luis95R 30 Jun, 2016 @ 2:58am 
Thank you for the reply. Good to know that setting also affects the damaged clockworks too.
Deja Vu  [author] 30 Jun, 2016 @ 2:47am 
@Luis95R
Nightmare Clockworks don't have separate HP config values because they use the same ones as regular Clockwork monsters. This means if you set the HP for a Clockwork Knight, Rook or Bishop, it affects the Nightmare ones as well.
Luis95R 29 Jun, 2016 @ 11:20pm 
I know you said you would stop development of this mod but I feel that the mobs missed in the tweak were nightmare_biship, nightmare_rook, and nightmare_knight. I was wondering if you could add them or if it's easy to add them myself in general, and under which file would I be adding them in.
Deja Vu  [author] 22 Jun, 2016 @ 11:36am 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Deja Vu  [author] 13 Jun, 2016 @ 4:27am 
@engiSonic
Done, Clothes can now be tweaked (Took me a while, some IRL things got in the way yesterday).
Let me know if i missed some clothe item.
Deja Vu  [author] 12 Jun, 2016 @ 11:43am 
@engiSonic
Alright i'm off from work finally and am implementing Clothes Durability options now. Will update the mod once it's done. ( It should take a few hours andI'll add server player slot config option override as well, because why not, it does not affect dedicated servers anyway, it's meant for in-game hosted servers to support more than 6 players)