Don't Starve Together

Don't Starve Together

DST Tweak Tool
41 Comments
123 24 Mar, 2021 @ 4:16pm 
求更新大佬
Deja Vu  [author] 10 Jan, 2018 @ 4:56am 
@Alone Life
Unfortunately i can't keep it up to date at the current time. Please make sure you are not using any other mods that might interfere with refridgerator as these mods may overwrite something. Perhaps you are using some sort of custom refrigerator mod in which case incompatibilities might arise. This mod only changes or edits correct API values of the game unless Klei has changed something which i have no interest to look into until Klei stops development of the game and modders can take over and make the game better.
Enchant é 9 Jan, 2018 @ 10:11pm 
The refrigerator cannot keep fresh and the items cannot stack.Please continue to update.Thanks
Rowila 12 Sep, 2016 @ 10:13pm 
Just want to let you know, that I really love this mod! This mod make's it possible to kill the Dragonfly with 1-2 players! A most have mod for me. ;)
Luis95R 30 Jun, 2016 @ 2:58am 
Thank you for the reply. Good to know that setting also affects the damaged clockworks too.
Deja Vu  [author] 30 Jun, 2016 @ 2:47am 
@Luis95R
Nightmare Clockworks don't have separate HP config values because they use the same ones as regular Clockwork monsters. This means if you set the HP for a Clockwork Knight, Rook or Bishop, it affects the Nightmare ones as well.
Luis95R 29 Jun, 2016 @ 11:20pm 
I know you said you would stop development of this mod but I feel that the mobs missed in the tweak were nightmare_biship, nightmare_rook, and nightmare_knight. I was wondering if you could add them or if it's easy to add them myself in general, and under which file would I be adding them in.
Deja Vu  [author] 22 Jun, 2016 @ 11:36am 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Deja Vu  [author] 13 Jun, 2016 @ 4:27am 
@engiSonic
Done, Clothes can now be tweaked (Took me a while, some IRL things got in the way yesterday).
Let me know if i missed some clothe item.
Deja Vu  [author] 12 Jun, 2016 @ 11:43am 
@engiSonic
Alright i'm off from work finally and am implementing Clothes Durability options now. Will update the mod once it's done. ( It should take a few hours andI'll add server player slot config option override as well, because why not, it does not affect dedicated servers anyway, it's meant for in-game hosted servers to support more than 6 players)
斯提亚拉 10 Jun, 2016 @ 5:18am 
see the xcode icon so i come in.
Deja Vu  [author] 10 Jun, 2016 @ 12:07am 
@engiSonic
I could, but not right now since i have some work days left. I'll add it to my TODO list.
Wayfarer 9 Jun, 2016 @ 4:07pm 
Can you add a setting to let it change the durability of clothes?
Mickmane 24 May, 2016 @ 4:56am 
Deja Vu, I sent you a friend request, thanks!
Deja Vu  [author] 24 May, 2016 @ 4:53am 
@Mickmane
If you find something that could be tweaked and is not included in this mod, i can implement it or recommend a mod which implements the feature (since i pretty much happen to know nearly every single mod in the DST Workshop... yes i might have no life). Anyway if you can do it today, it would be great since i have 4 work days coming up and starting tomorrow and i'm trying to start with another new mod today + make some progress on another mod that eventually should hit the Workshop.

If you want you can add me and we can talk in Steam.
Mickmane 24 May, 2016 @ 2:50am 
This sounds great, going to test it in a bit. (Looking at a bunch of your mods right now.)

For suggestions, what bugged me most about DST as it became what it is now is the addition of RoG mechanics without any option to turn that off. While what bought me into DS (singleplayer) most was the settings saying "Your world, your rules." when I tweaked them.

Don't know yet how much this mod already tweaks those things, food spoiling sounds promising (food rotting in crockpots, and rabbits rotting in traps, were some of the things I don't like).

Btw, I don't mean giants, or biomes. Giants are fun (in low doses, to run away from ;P ), and variety in biomes makes the world more interesting. This is about the mechanics, how things work.

I'm sure I forgot some things that bugged me even, have not been playing continuously. There was something about summer or rain maybe? Maybe I should try to find old patch notes. :)

In any case, you do great work with all the mods, thanks much! :)
Deja Vu  [author] 7 Apr, 2016 @ 12:03am 
@墨仝
Ah, i tested again and you are right. I think 255 is a game limitation itself so the stack size can't go over 255 anyway. Well it can, but it displays a wrong number, the stack size is 1000, but sort of resets the number counter. (I must have tested with 100 before rather than 1000... memory problems)
墨仝 6 Apr, 2016 @ 7:31pm 
@Deja Vu
i use the command give me sth 10 per time. it just add to ... 220 .. 230 .. 240 .. 250 .. 10 .. 20
i dont know why, the game and server not crash, maybe other mod do that
thank u make a nice mod
Deja Vu  [author] 6 Apr, 2016 @ 9:56am 
@墨仝
I tested with a stack size of 1000 and it worked for me. What exactly happens for you when you go over 255? Do you have any logs for it as well? Do you have any other mods enabled, perhaps these interfere with this mod?
Deja Vu  [author] 6 Apr, 2016 @ 9:53am 
@墨仝
I tested with a stack size of 1000 and it worked for me. What exactly happens for you when you go over 255? Do you have any logs for it as well?
墨仝 6 Apr, 2016 @ 7:11am 
@Deja Vu, i set stock size to 999, but it seems can not be larger than 255 in game.
ehyder 5 Apr, 2016 @ 2:00am 
Thank you, we have been finding your tool very useful.
Deja Vu  [author] 4 Apr, 2016 @ 6:36pm 
@ehyder and others
I fixed the Stack Size limit bug. You should be able to put whatever number now. Let me know if it worked for you.
ehyder 25 Feb, 2016 @ 12:33pm 
I did go in and adjust down to 60, which so far works. The weird thing is that as host I had never had this problem, at least when Caves was not running. But the other person playing had mentioned running into similar, but not quite the same behavior, in our games.

Thank you
Deja Vu  [author] 25 Feb, 2016 @ 10:42am 
@ehyder
I have heard of this bug before so for now, don't go over 63 until i find some time to fix it.
ehyder 25 Feb, 2016 @ 9:15am 
We are having issues with the stacking. This is the only mod I have enstalled that adjusts stacking - does not mean the fault lies with this mod necessarily but it is a very pointy finger. In the cave version of DST the stack gets bugged at 64. Once you hit that number your items reduce down to one. I am adjusting the stack size to 63 in the mod to see if this keeps the items from disappearing.
ivy_ 5 Feb, 2016 @ 5:48pm 
Bats have 50 HP, not 100!
Deja Vu  [author] 22 Jan, 2016 @ 2:03am 
Alright, took some time, but majority of monsters HP's can now be configured.
Deja Vu  [author] 7 Jan, 2016 @ 10:32am 
@Fade
This is actually on my mind. I basically want to add all sort of game tuning methods into this mod so that pretty much every aspect of the game can be modified. But it requires a bit of time and better health, both of which i don't have atm.
Nemesis 7 Jan, 2016 @ 7:08am 
Should also include normal monsters such as hounds and spiders.
Winnerd 28 Dec, 2015 @ 5:32pm 
thx
Deja Vu  [author] 11 Aug, 2015 @ 4:07pm 
Guys i added the ability to remove certaint types of walls or all of them from the game. If you go with the option of removing all walls, let me know how much you reduced the server lag with it. It should reduce a lot of it. And by lag i mean more of Rubberbanding lag that's caused by the game server not being able to handle so many prefabs. I already know it reduces FPS lag on clients with it. The mechanic works in a way that it simply disables wall recipes and walls are then no longer craftable.
: ) 11 Aug, 2015 @ 6:20am 
Yeah, it's just weird man. Good mod though.
Deja Vu  [author] 9 Aug, 2015 @ 6:26am 
@: )
Weird, i haven't noticed any menu screen slowdowns, this should not be even possible, perhaps it's some game bug itself which manifests for unknown reason.
: ) 9 Aug, 2015 @ 5:48am 
Idk if it's normal but if I sub to this mod it slows my DST down considerably, which by that I mean the menu screens, I do not think it affected my in session speed. Just throwing that out there.
Deja Vu  [author] 6 Aug, 2015 @ 1:00pm 
@Sin
I'm sort of trying to keep everything to minimum and only have useful values configurable, but yes, with time i will improve it more and more.
Sin 6 Aug, 2015 @ 12:29pm 
you should work on putting every item in here... like the amulets and the poop bucket. and other things.
Deja Vu  [author] 6 Aug, 2015 @ 3:32am 
@star
Alrighty, added the screenshots.
star 6 Aug, 2015 @ 3:28am 
That would be useful. Thanks
Deja Vu  [author] 6 Aug, 2015 @ 3:16am 
@star
There is no in-game looks since all there is are settings for the server itself. I could make a screenshot out of settings page tho, perhaps it clarifies things up.
star 6 Aug, 2015 @ 1:18am 
How it looks in game?