Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately the lack of cooldown rings really ruined the flow of this track. Which was a shame, because I really wanted to like this track, the idea's super great and I'm glad to see it. But I think if theres one thing to add, it's cooldown rings.
This track is very pretty! The visuals are stunning, the idea is clever, and the aesthetic is very fun to look at as you race through it. The thin, borderless tracks added some F-ZERO-esque difficulty while still being reasonable. I like the architecture of the scenery; it actually did feel like an F-ZERO track, specifically, Cosmo Terminal, with the thin side-by-side tracks that behaved differently.
The not-so-good:
The checkpoints for the first part of the track are too far apart, and there are no cooldown rings. Continuous boosting is essential for the overall flow of any track.
Overall: Thumbs-up. Looks fantastic, plays great, just needs some cooldown rings.
Please do make more tracks. You certainly know what you're doing. :)