Distance

Distance

sightless v1.01
5 Comments
MileHighGuy 14 Aug, 2015 @ 8:23pm 
To the people complaining about cooldown rings, there are ample opportunities to do tricks to cool down.
Beans 9 Aug, 2015 @ 7:33am 
Not enough cooldown rings, killed the fun really fast. but the design and track layout is fun. would be super fun if i could use turbo through all of it.
S(m)ol 8 Aug, 2015 @ 3:57pm 
Definitely has a Cosmo Terminal feel through a couple parts, which to me is a good thing.
Unfortunately the lack of cooldown rings really ruined the flow of this track. Which was a shame, because I really wanted to like this track, the idea's super great and I'm glad to see it. But I think if theres one thing to add, it's cooldown rings.
GaruuSpike 8 Aug, 2015 @ 1:30pm 
The good:

This track is very pretty! The visuals are stunning, the idea is clever, and the aesthetic is very fun to look at as you race through it. The thin, borderless tracks added some F-ZERO-esque difficulty while still being reasonable. I like the architecture of the scenery; it actually did feel like an F-ZERO track, specifically, Cosmo Terminal, with the thin side-by-side tracks that behaved differently.

The not-so-good:

The checkpoints for the first part of the track are too far apart, and there are no cooldown rings. Continuous boosting is essential for the overall flow of any track.

Overall: Thumbs-up. Looks fantastic, plays great, just needs some cooldown rings.

Please do make more tracks. You certainly know what you're doing. :)
GaruuSpike 8 Aug, 2015 @ 1:13pm 
Ooh; I haven't seen a track made using tracks without safety guardrails. I have a feeling this is going to be like Cosmo Terminal from F-ZERO GX. :D