Arma 3
Not enough ratings
[SP/MP Co13] Darkhorse
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
257.149 KB
13 Aug, 2015 @ 10:07am
13 Aug, 2015 @ 10:18am
2 Change Notes ( view )

Subscribe to download
[SP/MP Co13] Darkhorse

In 1 collection by Asssquaredin
U.S. Operations on the island of Sahrani
7 items
Description
Russian Forces are feeling the pressure and have begun to fall back to their strongholds in the Northwest region of Sahrani. In doing so, they have left behind a small garrisoned FOB standing in the way forward of US Forces. Your mission is to destroy this garrison. Keep in mind, a surrounded enemy has nothing left to lose...

Pretty straight forward assualt mission. Somewhat challenging, I think. Singleplayer and Multiplayer (1-13 Co-op). Revive Script. A few mods used.

Any feedback, good or bad, is appreciated.

Mods Used:
All in Arma Terrain Pack (AiA TP):
http://www.armaholic.com/page.php?id=26682
ASDG Joint Rails (0.16):
http://www.armaholic.com/page.php?id=23242
Community Base addons A3:
http://www.armaholic.com/page.php?id=18767
FHQ Accessories pack (1.6):
http://www.armaholic.com/page.php?id=20393&highlight=FHQ%2BACCESSORIES
MRT Accessory Functions (1.20):
http://www.armaholic.com/page.php?id=26426
RHS: Armed Forces Of The Russian Federation (0.3.8):
http://www.armaholic.com/page.php?id=27150
RHS: United States Armed Forces (0.3.8):
http://www.armaholic.com/page.php?id=27149

A3 Wounding System
by
[TcB]-Psycho-
23 Comments
Evans 1 Oct, 2015 @ 9:25am 
Would love to play this again!
Asssquaredin  [author] 29 Sep, 2015 @ 7:16am 
I haven't had a chance to look into the scripting yet, Might want to hold off.
Variable 29 Sep, 2015 @ 12:25am 
Thanks a lot Assquaredin! Re-uploading to the CiA coop server.
Asssquaredin  [author] 28 Sep, 2015 @ 9:00am 
Then I'll re-upload it with all of the fixes.
Asssquaredin  [author] 28 Sep, 2015 @ 8:59am 
Added Fatigue. Used the fix for Psycho Wounding. Removed Respawn. I'll test the mission later to see what's up the scripting.
Asssquaredin  [author] 27 Sep, 2015 @ 1:42pm 
Glad you guys are enjoying it. As for the mortar script, I was pretty new to using the script and I thought it was working. I can go back and test the mission and see what's up.
Asssquaredin  [author] 27 Sep, 2015 @ 1:41pm 
I've only ever played this mission in singleplayer so maybe the respan isn't available because I haven't seen it. as for teh stamina, I can put up one without if people want it. Just when I'm playing by myself, I don't like to spend to much time running and stopping all the time.
Lefty 27 Sep, 2015 @ 1:39pm 
Nice Mission with a variety of objectives.
Phantom Six 27 Sep, 2015 @ 1:38pm 
Nice mission, but the infinite stamina should be set to optional instead since it encourages people to be able to equip extremely ridiculous loadouts and sprint infinitely. It would be better without the infinite stamina and respawn. Psychorevive + respawn is too overkill. Respawn isn't necessary in this mission.
Variable 27 Sep, 2015 @ 1:38pm 
Nice mission! Good infantry action. I suppose you didn't intend it to use respawn? Psycho is in, that makes me think you didn't want it to be with instant resapwn, by the way, it still uses the old version of Psycho revive. In any case, thanks for the mission and I look forward to play more of yours!