Arma 3
[SP/MP Co13] Darkhorse
23 Comments
Evans 1 Oct, 2015 @ 9:25am 
Would love to play this again!
Asssquaredin  [author] 29 Sep, 2015 @ 7:16am 
I haven't had a chance to look into the scripting yet, Might want to hold off.
Variable 29 Sep, 2015 @ 12:25am 
Thanks a lot Assquaredin! Re-uploading to the CiA coop server.
Asssquaredin  [author] 28 Sep, 2015 @ 9:00am 
Then I'll re-upload it with all of the fixes.
Asssquaredin  [author] 28 Sep, 2015 @ 8:59am 
Added Fatigue. Used the fix for Psycho Wounding. Removed Respawn. I'll test the mission later to see what's up the scripting.
Asssquaredin  [author] 27 Sep, 2015 @ 1:42pm 
Glad you guys are enjoying it. As for the mortar script, I was pretty new to using the script and I thought it was working. I can go back and test the mission and see what's up.
Asssquaredin  [author] 27 Sep, 2015 @ 1:41pm 
I've only ever played this mission in singleplayer so maybe the respan isn't available because I haven't seen it. as for teh stamina, I can put up one without if people want it. Just when I'm playing by myself, I don't like to spend to much time running and stopping all the time.
Lefty 27 Sep, 2015 @ 1:39pm 
Nice Mission with a variety of objectives.
Phantom Six 27 Sep, 2015 @ 1:38pm 
Nice mission, but the infinite stamina should be set to optional instead since it encourages people to be able to equip extremely ridiculous loadouts and sprint infinitely. It would be better without the infinite stamina and respawn. Psychorevive + respawn is too overkill. Respawn isn't necessary in this mission.
Variable 27 Sep, 2015 @ 1:38pm 
Nice mission! Good infantry action. I suppose you didn't intend it to use respawn? Psycho is in, that makes me think you didn't want it to be with instant resapwn, by the way, it still uses the old version of Psycho revive. In any case, thanks for the mission and I look forward to play more of yours!
ultra_wrongway 27 Sep, 2015 @ 1:38pm 
Very nice mission, just had some issues with the mortar. We didn't actually have mortar support available and we didn't get fired upon despite an "incoming" message. Otherwise it was really good, had fun with it.
Varanon 27 Sep, 2015 @ 1:38pm 
Great mission, noticed though that the game got jerky near the end. Looked like a lot of scripts running, the framerate was still high, but there was microstuttering
Evans 27 Sep, 2015 @ 1:37pm 
Good mission, but respawn took most of the fun out of it
Alwarren 27 Sep, 2015 @ 1:37pm 
Very nice mission. Good choice of FHQ Accessories pack XD
デニス 27 Sep, 2015 @ 1:37pm 
Good mission, was fun!
ETZU 27 Sep, 2015 @ 1:37pm 
Good mission, thanks for sharing!
UnNamed 27 Sep, 2015 @ 1:37pm 
great mission
Gwynbleidd 27 Sep, 2015 @ 1:37pm 
Cool mission, enjoyed!
Asssquaredin  [author] 18 Aug, 2015 @ 12:42pm 
Just tested it. Not sure what the problem is. Didn't get any errors when I started it.
Asssquaredin  [author] 18 Aug, 2015 @ 8:28am 
Hmm. I'll look into that.
Valmont 17 Aug, 2015 @ 3:00pm 
Depends on downloadable content that has been deleted.
Asssquaredin  [author] 14 Aug, 2015 @ 7:35pm 
Didn't know there was a fixed version. I'll probably put that one in now.
Variable 13 Aug, 2015 @ 3:03pm 
Nice! Using the fixed version of Psycho's revive? http://ciahome.net/forum/mission-making/fixed-psycho-revive-test-version/