Arma 3
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[SP/MP Co13] Darkhorse
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Etiketler: Tag Review
Dosya Boyutu
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257.149 KB
13 Ağu 2015 @ 10:07
13 Ağu 2015 @ 10:18
2 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
[SP/MP Co13] Darkhorse

Asssquaredin tarafından 1 koleksiyonda
U.S. Operations on the island of Sahrani
7 öğe
Açıklama
Russian Forces are feeling the pressure and have begun to fall back to their strongholds in the Northwest region of Sahrani. In doing so, they have left behind a small garrisoned FOB standing in the way forward of US Forces. Your mission is to destroy this garrison. Keep in mind, a surrounded enemy has nothing left to lose...

Pretty straight forward assualt mission. Somewhat challenging, I think. Singleplayer and Multiplayer (1-13 Co-op). Revive Script. A few mods used.

Any feedback, good or bad, is appreciated.

Mods Used:
All in Arma Terrain Pack (AiA TP):
http://www.armaholic.com/page.php?id=26682
ASDG Joint Rails (0.16):
http://www.armaholic.com/page.php?id=23242
Community Base addons A3:
http://www.armaholic.com/page.php?id=18767
FHQ Accessories pack (1.6):
http://www.armaholic.com/page.php?id=20393&highlight=FHQ%2BACCESSORIES
MRT Accessory Functions (1.20):
http://www.armaholic.com/page.php?id=26426
RHS: Armed Forces Of The Russian Federation (0.3.8):
http://www.armaholic.com/page.php?id=27150
RHS: United States Armed Forces (0.3.8):
http://www.armaholic.com/page.php?id=27149

A3 Wounding System
by
[TcB]-Psycho-
23 Yorum
Evans 1 Eki 2015 @ 9:25 
Would love to play this again!
Asssquaredin  [yaratıcı] 29 Eyl 2015 @ 7:16 
I haven't had a chance to look into the scripting yet, Might want to hold off.
Variable 29 Eyl 2015 @ 0:25 
Thanks a lot Assquaredin! Re-uploading to the CiA coop server.
Asssquaredin  [yaratıcı] 28 Eyl 2015 @ 9:00 
Then I'll re-upload it with all of the fixes.
Asssquaredin  [yaratıcı] 28 Eyl 2015 @ 8:59 
Added Fatigue. Used the fix for Psycho Wounding. Removed Respawn. I'll test the mission later to see what's up the scripting.
Asssquaredin  [yaratıcı] 27 Eyl 2015 @ 13:42 
Glad you guys are enjoying it. As for the mortar script, I was pretty new to using the script and I thought it was working. I can go back and test the mission and see what's up.
Asssquaredin  [yaratıcı] 27 Eyl 2015 @ 13:41 
I've only ever played this mission in singleplayer so maybe the respan isn't available because I haven't seen it. as for teh stamina, I can put up one without if people want it. Just when I'm playing by myself, I don't like to spend to much time running and stopping all the time.
Lefty 27 Eyl 2015 @ 13:39 
Nice Mission with a variety of objectives.
Phantom Six 27 Eyl 2015 @ 13:38 
Nice mission, but the infinite stamina should be set to optional instead since it encourages people to be able to equip extremely ridiculous loadouts and sprint infinitely. It would be better without the infinite stamina and respawn. Psychorevive + respawn is too overkill. Respawn isn't necessary in this mission.
Variable 27 Eyl 2015 @ 13:38 
Nice mission! Good infantry action. I suppose you didn't intend it to use respawn? Psycho is in, that makes me think you didn't want it to be with instant resapwn, by the way, it still uses the old version of Psycho revive. In any case, thanks for the mission and I look forward to play more of yours!