Space Engineers

Space Engineers

37 ratings
Oki Weapons Pack - Lasers/Tracers Conversion
   
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Type: Mod
Mod category: Modpack, Other
File Size
Posted
Updated
3.188 MB
19 Aug, 2015 @ 2:44pm
21 Dec, 2015 @ 8:23pm
7 Change Notes ( view )

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Oki Weapons Pack - Lasers/Tracers Conversion

Description
THIS IS NOT MY MOD.
I DID NOT CREATE ANY OF THE WEAPONS IN THIS MOD - ALL CREDIT TO OKIM!


<!!!!> BROKEN (ISH) <!!!!>
-- Currently, ammo selection doesn't work, meaning you can only fire the "first" ammo for each weapon; i'm not sure what caused this but I will fix it as soon as I know how, with red lasers too! --


<-!-> FIRST UPDATE <-!->
I have changed the 230mm "Beam" back into a fixed weapon - subtle changes to ammo, etc. to follow
Audio is still a tad terrible, if anyone knows how to fix this then feel free to do so. (Sounds work 60/70% of the time - if the turret's AI "stops" shooting during a shot cycle the sound cuts off, this is the only issue now [Apparently not, there is also an issue when shooting the 230mm fixed gun as it does not play the "full" sound] )
If you still want a nice beam weapon then I would reccomend the star trek phasers mod.

Red lasers are in the pipeline, but are going to be more soon(tm) than soon.
<-!-> FIRST UPDATE <-!->

This pack serves as an alternate to the standard OKI weapons mod, I simply "tweaked" a few of the weapons to suit my ships, and changed the ammo to lasers. THIS IS ALL I HAVE DONE. The mod and all of the core files belong to the standard OKI weapons pack.

The only reason this is now public is that I have included all of my current fighters in a world which i will be uploading to the workshop - as i have changed the defenitions of this to the standard pack they would have spawned without weapons.

(link to origional)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429053416
21 Comments
Thermodynamic Bag Chaser 9 Apr, 2018 @ 7:06pm 
When i use this mod the weapons dont shoot.
DOM1NATOR1995  [author] 13 Jan, 2017 @ 12:58pm 
Go ahread Corza, I am still planning to overhaul this at some point - it's stable and working now, just can't seem to get the different ammo "types" working as I wanted to make red lasers too!
UnderFrogg 12 Jan, 2017 @ 12:00pm 
Do to the limited means i am corzra i would like to use your mod in my surival series... there will be no money involved as. i made clear to my team this will be free fun.. and i would loveshow your mod so im saking for your permission to use said mod.
DOM1NATOR1995  [author] 26 Feb, 2016 @ 12:45pm 
This is not dead, just finding the time to work on it is a bit of a pain :)
DeRavi 25 Feb, 2016 @ 3:52pm 
Can't wait for red
DOM1NATOR1995  [author] 13 Feb, 2016 @ 6:55am 
This is standalone; I am almost done on the two ammo types; once properly finished the set will include both red and green lasers with different properties.
0-0-Bram 10 Feb, 2016 @ 9:42am 
does this require the original mod to function, or is it standalone?
DOM1NATOR1995  [author] 24 Dec, 2015 @ 4:08am 
Yeah I need to revise that, Its NOW only when they shoot on AI - they now dont play the full sound when shot manually; strange as the release time etc for the sounds SHOULD be correct :/
flori1994 23 Dec, 2015 @ 1:30pm 
how had you made the sound working? in my mod i only hear the custom sund while i contrl the turret
SievertChaser 12 Dec, 2015 @ 11:01am 
Clearly this is the work of an Imperial spy... Look at all that green!