Space Engineers

Space Engineers

Oki Weapons Pack - Lasers/Tracers Conversion
21 Comments
Thermodynamic Bag Chaser 9 Apr, 2018 @ 7:06pm 
When i use this mod the weapons dont shoot.
DOM1NATOR1995  [author] 13 Jan, 2017 @ 12:58pm 
Go ahread Corza, I am still planning to overhaul this at some point - it's stable and working now, just can't seem to get the different ammo "types" working as I wanted to make red lasers too!
UnderFrogg 12 Jan, 2017 @ 12:00pm 
Do to the limited means i am corzra i would like to use your mod in my surival series... there will be no money involved as. i made clear to my team this will be free fun.. and i would loveshow your mod so im saking for your permission to use said mod.
DOM1NATOR1995  [author] 26 Feb, 2016 @ 12:45pm 
This is not dead, just finding the time to work on it is a bit of a pain :)
DeRavi 25 Feb, 2016 @ 3:52pm 
Can't wait for red
DOM1NATOR1995  [author] 13 Feb, 2016 @ 6:55am 
This is standalone; I am almost done on the two ammo types; once properly finished the set will include both red and green lasers with different properties.
0-0-Bram 10 Feb, 2016 @ 9:42am 
does this require the original mod to function, or is it standalone?
DOM1NATOR1995  [author] 24 Dec, 2015 @ 4:08am 
Yeah I need to revise that, Its NOW only when they shoot on AI - they now dont play the full sound when shot manually; strange as the release time etc for the sounds SHOULD be correct :/
flori1994 23 Dec, 2015 @ 1:30pm 
how had you made the sound working? in my mod i only hear the custom sund while i contrl the turret
SievertChaser 12 Dec, 2015 @ 11:01am 
Clearly this is the work of an Imperial spy... Look at all that green!
Rastro 30 Nov, 2015 @ 1:48pm 
so since the 'ammo' is lasers, does that mean that it uses power instead of physical ammunition? Cause that would be awesome :)
VS-lockon 15 Nov, 2015 @ 1:02pm 
it's nice to know that you're doing work this mod I like see all three Star Wars colors added into this mods if it's possible you don't know the Star Wars color blaster than everything its green blue and red but I won't hold my breath I would like to see it done sometime before Christmas tho because that's when I'm getting new my computer and it nice to know this mod is not dead like the other laser mod I was using
DOM1NATOR1995  [author] 15 Nov, 2015 @ 12:06pm 
Red lasers are indeed a possibility, and would not require TOO much effort; I'll add it to the "to-do" list, but please dont hold your breath! :)
MrEvan312 15 Nov, 2015 @ 10:22am 
Are red lasers a possibility? Like two color sets that I can still use in one map? Star wars battles BECKON!
VS-lockon 15 Nov, 2015 @ 6:00am 
OK thank for the reply
DOM1NATOR1995  [author] 15 Nov, 2015 @ 4:28am 
Yes dx11 - new sounds coming "soon" (Don't hold your breath)
VS-lockon 14 Nov, 2015 @ 7:39am 
Dx11?
Kira 12 Nov, 2015 @ 8:25pm 
is it DX11?
DOM1NATOR1995  [author] 18 Oct, 2015 @ 4:27am 
Thanks Theoworkman, I havent quite looked into fiddling with the sounds yet, I will update this at some point with some star wars style sound effects :)
Stratman9009 17 Oct, 2015 @ 5:35pm 
I get some serious ound issues when using the 230mm quad turret, like its blowing out my right headphone speaker. All other volume in the game is perfectly fine so it makes me think its the mod. That said I really like the mod and hope you keep working on it and refining the effects and sounds. Might I suggest the standard turbolaser sounds for the big guns and maybe the sound of the laser cannons from TIE fighters on the smaller guns like the 50mm and 23mm.
candidaluis 15 Sep, 2015 @ 1:00pm 
OK, let's try, I like this mod