Crusader Kings II

Crusader Kings II

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Retinue Buff
   
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216.543 KB
26 Aug, 2015 @ 1:40pm
25 Aug, 2016 @ 1:39pm
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Retinue Buff

Description
This minmod Buffs Retinues.
It doesn't effect their combat effectiveness but it makes them much more viable.

The changes are as follows:

1. The retinue cap for military organization has been changed from a +150% change to +200% per level of tech.
At Military Organization VIII this will bring a +1600% increase in retinue(from the original 1200%).
So at the beginning of the game retinue still will be rare, while late game the opposite will be true.

2. Istead of taking 40 months to replenish a retinue unit it will now take 8

3. Reinforce cost has been reduced by half.

I like to believe that I balanced all this well, I will hope that you will agree.
That is all.

Also, consider playing with my other mod below so that republics can get in on the fun as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=506920524


Update:
I am truly sorry to anyone this may irk, but I feel that before the 2000% increase was too much.
As in later start dates (As early as the 1200s) things start to get really crazy and a little bit laggy as every other count can reasily get a decent retinue going.
I hope you all feel this change was a good one.

Update:
I have returned constant and hiring cost to their original value as the altered values were so small anyway, so I just took them out. I have also changed the reinforce cost to be half. I felt that I had made retinue too cheap and their cost could be ignored, so I changed it.

This is very likely the end to all changes for this mod.
35 Comments
LAismyCity 6 Nov, 2022 @ 4:18pm 
INSHALLAH!
narʞo 11 Mar, 2021 @ 3:06pm 
DEUS VULT
Waffen Mf28 7 Mar, 2021 @ 5:39am 
Deus lo vult
MM 28 Dec, 2020 @ 2:06pm 
`’ cringe Christian below
Kanye West 28 May, 2020 @ 3:18pm 
deus vult
Monarch 19 Jan, 2019 @ 7:13pm 
Does this affect a hordes population/manpower at all? If not could you maybe make a change to their straightout population max calculation? Or make their population buildings better? Also whenever I read the comments on a Paradox game mod I cringe when people ask "iRoNmAn cOmPaTiBlE" for a mod that changes gameplay... SMH Anyways nice mod, retinues always feel like a gimmick as they usally are only 1% of your army comp when used with mercenaries and levies. My only feedback is that the cost change you made is too big... Retinues feel too cheap in your mod. The ability alone to have a bigger cheap standing army should save you enough money. Honestly the retinue retinue maintence and reinforce cost is WAY too cheap... Honestly wish you make some options/settings so we can decide what we want it. Especially horde retinues, they're incredibly cheap compared to non-nomadic retinues...
Bueno Horse  [author] 15 Nov, 2018 @ 9:12am 
Yep, its compatable
Phoenix 15 Nov, 2018 @ 3:05am 
Compatible with v3.0?
Imp97 22 Jul, 2018 @ 11:23pm 
Ironman compatible?
Anstette 10 Jun, 2018 @ 5:47pm 
Ck2+ compatible?